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The Market place is a tad over powered and makes stratetic expansion so yesterday

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9 years ago
Jan 30, 2016, 12:22:01 AM
It was never more evident than when playing the Cultists that the Market place is a tad over powered and that for other Major Factions makes stratetic expansion so yesterday.



You can buy any strategic and luxury resource for next to nothing and in bulk to boot so I never have to rely on my ability to mine/harvest this stuff or even if I will occupy area with these.





I think it needs some serous debuffing along with the option to play a game without the ability to buy or sell strategic and luxury resources.
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9 years ago
Jan 30, 2016, 1:08:51 AM
I never personally use the marketplace unless I'm playing as the Roving Clans; it feels super in character for them.
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9 years ago
Jan 31, 2016, 12:42:14 PM
What difficulty are you playing? Higher single player difficulties means that the AI will be selling a lot of extra strategics to the market and you can, for example, count on getting Titanium/Glassteel for 10ish Dust throughout the game. But in a recent multiplayer game that was a 2v1 (with me being the one)...I wound up having to pay 60+ Dust per Glassteel...and there was only 1 new Glassteel appearing every few turns. I literally skipped over some "normal" techs because I couldn't get the strategics for them.
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9 years ago
Jan 31, 2016, 6:05:18 PM
I think it would be fun if the base costs for strategics/luxury resources was much higher, like it never went below 50 dust per item. It would mean that you could get a few pieces if you needed, but it would prevent you from just buying 100 of a resource at a time.
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9 years ago
Jan 31, 2016, 6:30:43 PM
lilyophelia wrote:
I think it would be fun if the base costs for strategics/luxury resources was much higher, like it never went below 50 dust per item. It would mean that you could get a few pieces if you needed, but it would prevent you from just buying 100 of a resource at a time.




I think the market prices should adjust based on supply and demand ... just like IRL ... and I think that the game is currently aiming for this.
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9 years ago
Feb 1, 2016, 4:06:12 AM
icarus86 wrote:
I think the market prices should adjust based on supply and demand ... just like IRL ... and I think that the game is currently aiming for this.




It already does.
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9 years ago
Feb 1, 2016, 7:33:02 AM
Hi Nasarog,



If the market does adjust price on supply and demand then it is doing a poor job. Admittedly I remembered the market late in my game otherwise I would have probably won 75 turns earlier because I was waiting for some strategic resources to trickle in to upgrade a few unit to then steamroll the enemy.



That said supply never was an issue, and cost, well it was chump change as I was earning 2300 dust per turn without having any citizens boosting it.



Of course the mechanics of the market make no sense when someone would be selling to the enemy who is beating the crap out of them.





The solution is that any resource is only sold directly between major factions that have a have a peace treaty with each other. The key out come of this would be that I would have to actually play nice at least to some (and keeping in mind a peace treaty with one faction and being at war with their other peace treaty faction would exclude them selling to me, woohoo politics would come into it) and most importantly the region that you setup cities in will actually be relevant where now it matters little when it comes to strategic/luxury resources.





Cheers,



Capt. Teddy Bear
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9 years ago
Feb 1, 2016, 8:26:35 AM
The market is only like that on single player, and it´s the AI that makes it so, which means it doesn´t use (or abuse) it. So I guess it´s just up to you to not use it if you don´t like it.



The market works just fine in Multiplayer the way it is, it´s very important and very limited.
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