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[Bug] "Object reference not set to an instance of an object" exception thrown in game

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9 years ago
Apr 15, 2016, 4:36:31 PM
Far in the gameplay, after a round of siege and a lost battle at the enemy's town, right before the battle's results came up, a red panel with the following exception appeared:



NullReferenceException: Object reference not set to an instance of an object

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AILayer_UnitDesigner.AILayer_Encounter_EncounterRoundUpdate (System.Object sender, .RoundUpdateEventArgs eventArgs)

AILayer_Encounter.Encounter_RoundUpdate (System.Object sender, .RoundUpdateEventArgs eventArgs)

Encounter.OnRoundUpdate (.RoundUpdateEventArgs e)

Encounter.ForwardRoundUpdate (.RoundReport roundReport, Boolean immediateParsing)

GameClient+c__Iterator584.MoveNext ()

Amplitude.Coroutine.Run ()

GameClient.ProcessOrders ()

GameInterface.UpdateMessageBoxAndProcessOrders ()

GameClient.UpdateMessageBoxAndProcessOrders ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.4.2 S3 (64-bit)




I got a choice, and I could stop the game or continue. I chose to continue, and the exception did not seem to have caused any obvious side-effects. My copy of the game runs with all expansions, including the Shifters.
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9 years ago
Apr 15, 2016, 5:31:12 PM
Could you upload a savegame file, right before the exception occurred ?
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