Thank you Amplitude for the release of this new fix patch and buff Mykara. They needed it!


In my humble opinion, you should also buff the power of Assimilation, because it is far from attractive enough today. Suggestions about the subject here : 


https://www.games2gether.com/endless-legend/forums/6-game-design/threads/33349-mykara-s-assimilation-effects-from-overgrown-cities-are-too-weak-suggestion-of-enhanced-effects?page=1#post-281543



Thanks again for the long-term support of our beloved Endless Legend!





Patch note is here : https://www.games2gether.com/endless-legend/forums/5-general/threads/2893-endless-legend-release-notes?page=3#post-282124


My comments about the features change (for those interested to discuss) :


CHANGES AND ADDITIONS [SYMBIOSIS]


Mykara faction now has "Cultivation" as starting tech.  ---> Excellent. Help them to grow fast.

Increased the value of "Urkan Politics" faction trait bonus (-30% instead of -20%).  ---> Interesting. So -60 % influence cost for two urkans. Trading techs or anything become really cheap !

Sister of Mercy hero is removed from the heroes available for Mykara faction.  ---> A brutal solution, but a solution to this huge exploit.

Mykara's empire approval is not affected by Overgrown Cities anymore.   ----> Welcome.

Tweaked the number of turns required to build/destroy a Fungal Bloom, with the following base values in normal game speed:  ---> I dont understand what it does. Someone can explain me ?

- Extractor: 6/4

- Village, Ruins, Watchtower: 8/6

- Lookout Tower: 10/8

- Remotuscope Factory: 12/10

Values of Mykara quest chapter 5 is now related to gamespeed.

Improved the way info are displayed on the Fungal Bloom tooltip, in order to avoid confusion with Fortification value.

Added Urkan tame cost to the Urkan label.

Added the cost of luxuries it will cost to tame an Urkan to the Urkan Training screen.  ---> Cool