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Wildfire Quest on turn 2 AGAIN

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4 years ago
May 12, 2021, 6:18:36 AM

Please hotfix please for the love of dust.


Any legend modders who could make a fix for this too would also be adored, I have no idea how to do that, even if its just to delete the quest from the game.

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4 years ago
May 12, 2021, 10:42:11 AM

I haven't had time to test it, but try this. Open your game folder and navigate to file


\Endless Legend\Public\Quests\QuestDefinitions[DLC_21_B].xml


Open it, then find following block


    <!--============ TITLE: A raging fire  ============-->
    <QuestDefinition Name="DLC21_19ARagingFire" Category="SideQuest" SubCategory="Ruins"
                   Cooldown="0" SkipLockedQuestTarget="true" NumberOfConcurrentInstances="1" NumberOfOccurencesPerEmpire="1" NumberOfOccurencesPerGame="0">
        <!--============ TAGS ============-->
        <Tags>Interact</Tags>
        <!--============ PREREQUISITES ============-->
        <Prerequisites Target="$(Empire)">
            <DownloadableContentPrerequisite Flags="Prerequisite">DLC21Pack</DownloadableContentPrerequisite>
            <InterpreterPrerequisite Flags="Prerequisite">$Count(EmpireTypeMajor/ClassCity) ge 1</InterpreterPrerequisite>
            <!--<InterpreterPrerequisite Flags="Prerequisite">$Property(ClassEmpire:CurrentTurn) ge (40 * $Property(ClassEmpire:GameSpeedMultiplier))</InterpreterPrerequisite>
            <InterpreterPrerequisite Flags="Prerequisite">$Property(ClassEmpire:CurrentTurn) ge 40</InterpreterPrerequisite>
            -->
</Prerequisites>


Tag that you need is <InterpreterPrerequisite>, formatted above in bold. 


Change 


            <InterpreterPrerequisite Flags="Prerequisite">$Count(EmpireTypeMajor/ClassCity) ge 1</InterpreterPrerequisite>


line to


            <InterpreterPrerequisite Flags="Prerequisite">$Property(ClassEmpire:CurrentTurn) ge (80 * $Property(ClassEmpire:GameSpeedMultiplier))</InterpreterPrerequisite>


This should delay the quest to at least turn 80 on normal speed, sufficient to get to Era III with Titan bones.

Updated 4 years ago.
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4 years ago
May 14, 2021, 3:11:12 AM

I got this quest on a test run too. Seriously, did the devs even playtest this dlc? I am quite disappointed with how the last few dlcs for EL and ES2 turned out have problems like these.

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4 years ago
May 14, 2021, 8:33:09 AM

Judging from the code that I've shown - they did, then they probably commented conditions to playtest it at the start of the game and forgot to change prerequisites back before release.

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4 years ago
Jun 2, 2021, 9:32:40 AM

Got this game breaker twice on turn 2 now, can ony restart since there is no way i could handle this quest/roamer at this point.

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4 years ago
Jun 2, 2021, 1:10:58 PM


You can enjoy Endless Legend "bug-free" (with or without DLCs) by installing the Endless Legend Community Patch (ELCP) - what is mandatory anyway. Past installation, you can choose (in game options), to add the bug-fixes for your game - only (at least I think so) - what should exclude the other improvements coming along with the ELCP, what you can activate/deactivate separately.


And/or you decide to get this workshop mod by the same modder and activate it past installation of ELCP:


https://steamcommunity.com/sharedfiles/filedetails/?id=1473002612


-> ELCP download thread:


https://www.games2gether.com/amplitude-studios/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=1


For to be able to play Endless Legend mutliplayer with other users (in case you aim for), you need to have the same game version as all other players. What results in all players having ELCP installed, or not. How to uninstall ELCP is decribed in the linked thread above.

Updated 4 years ago.
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4 years ago
Jun 10, 2021, 2:07:07 PM

Why is it taking them over a month to fix such an obvious and game breaking bug?


Would using the unofficial community patch or Sublustris' fix disable achievement hunting on Steam?

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