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Do you think it was right for Amplitude to have only the vaulters survive?

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4 years ago
May 20, 2021, 2:12:36 AM

I disagree with having only the vaulters and sisters of mercy be the only people to make it off the planet. It messes up the theme that the franchise and the devs want of making your own story or your own canon, because no matter how many times you have your favorite faction escape the planet, the official story is that the grey owl blows up, effectively making the quest victory null and that the vaulters, and sisters of mercy, with their own special ship, the argosy make it off of auriga. All the other factions both minor and major are apparently killed off, nothing from ES2 say that the other factions survived, no heroes are seen, no text is given, nothing states or implies that any of the other factions of auriga survived.


The main reason that was made for the grey owl exploding was for the riftborn to appear, i have a problem with that and how the vaulter dlc handled the story of auriga. Was it right to effectively kill off 95% of endless legend content, 13 major factions and countless minor factions or at best stop them from appearing in future games, just for 1 returning minor and major faction and 1 brand new faction to appear? Unless there is a reboot of endless legend or new content that makes it possible for other factions to survive, i fear that we will not see any E.L factions and their heroes other than the vaulters and sisters of mercy, in games that take place AFTER endless legends.


But thats just my reason, do you agree, or is my reasoning flawed?

Updated 4 years ago.
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4 years ago
May 20, 2021, 1:20:16 PM

what makes you say that? its a legitimate question on how the fate of Auriga was handled, I stated my reasons, and I want to see if other people agree or not.

Updated 4 years ago.
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4 years ago
May 20, 2021, 1:56:49 PM

I think I've answered your claims already somewhere, that it is incorrect to state that no one else survived. Major chunk of Vaulters stayed behind, as Argosy couldn't hold them all, yet they survived and moved to another planet, Auriga 2.0 . Same can be true for other factions, it is simply UKNOWN if they did. Each and every faction basically finishes their main quest with plans on how are they going to survive eternal winter and what's next for their faction. Weather they succeed simply isn't shown in ES2 storyline, nor related to.


Besides, even if it will be canonically coined (but I doubt it) that the rest of life on Auriga ended up dead, I'm not sure why do you act all aggrieved about it. EL came out before ES2 was planned and its storyline written. EL established from beginning that the planet is dying, and the end looks grim. And before that ES1 had a dead planet, Vaulters and one Broken Lord hero, so the fate of Auriga was already established before EL/ES2 narrative, not vice versa. This shouldn't come out as surprise and your resentment about is causeless.

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3 years ago
Jun 14, 2021, 5:18:59 AM

Technically the Cultists and their queen can still be out there :)

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3 years ago
Jun 17, 2021, 9:28:27 PM

I actually like the fact that endless legend ends with most nations being wiped out. I don't think it is necessary to keep the nations alive so their story can continue. We heard their stories, G2G can continue writing new ones. There are more stories to be told.


Most of the stories end adequately without the quest victory. Take a few examples:

the wild walkers learn to adapt to a new life out of the forest, but when it becomes clear Auriga will kill them, the wild walkers refuse to leave and give up their planet, trying in vain to preserve themselves and their land by the creation of a giant monument.


The broken lords struggle with a choice, to give up their morals or give up their means to survive, the broken lords refuse to give up their morality to survive.


The necrophage attempt to use a human to change the nature of the necrophages to survive, but instead of turning the necrophage from being monsters, he turns the human into a monster. the leader of the necrophage resigns his species to their fate stating, "even if every last mortal dies, at least the stars will witness how the Necrophage swarmed Auriga."


The quest victory makes little sense for any of the races, they all know the end is coming, but they all choose to hang onto something, be it land, morality, destiny, revenge, wealth, culture or even their very nature, none of them wanted to survive badly enough to give up all those things. So I think it is telling that 'quest victory' isn't the main victory for any of them.


On the other hand, I do have a problem with the Valters, not that they survived but how they survived. They basically just found a ship that could get them out of there. Unlike any of the other factions, they didn't develop or change or plan. They just got lucky and left.


If they had built their own ship, made hard choices, compromised their morals and the way they were, then I would say it would have been fine that they survived. But, instead, they were just lucky.

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3 years ago
Jun 18, 2021, 5:06:43 AM
bbsibling wrote:

I actually like the fact that endless legend ends with most nations being wiped out. I don't think it is necessary to keep the nations alive so their story can continue. We heard their stories, G2G can continue writing new ones. There are more stories to be told.


Most of the stories end adequately without the quest victory. Take a few examples:

the wild walkers learn to adapt to a new life out of the forest, but when it becomes clear Auriga will kill them, the wild walkers refuse to leave and give up their planet, trying in vain to preserve themselves and their land by the creation of a giant monument.


The broken lords struggle with a choice, to give up their morals or give up their means to survive, the broken lords refuse to give up their morality to survive.


The necrophage attempt to use a human to change the nature of the necrophages to survive, but instead of turning the necrophage from being monsters, he turns the human into a monster. the leader of the necrophage resigns his species to their fate stating, "even if every last mortal dies, at least the stars will witness how the Necrophage swarmed Auriga."


The quest victory makes little sense for any of the races, they all know the end is coming, but they all choose to hang onto something, be it land, morality, destiny, revenge, wealth, culture or even their very nature, none of them wanted to survive badly enough to give up all those things. So I think it is telling that 'quest victory' isn't the main victory for any of them.


On the other hand, I do have a problem with the Valters, not that they survived but how they survived. They basically just found a ship that could get them out of there. Unlike any of the other factions, they didn't develop or change or plan. They just got lucky and left.


If they had built their own ship, made hard choices, compromised their morals and the way they were, then I would say it would have been fine that they survived. But, instead, they were just lucky.

Im fine with a good number of nations and minor ones becoming history, but to have only 1 major and 1 minor out of the 13 major and 18+ minor factions survive feels, abrupt, and as you said, how they got out also feels out of place, as if they are only in ES2 because they are one of the more popular factions. There is the starship "Success" that crashed on auriga as well, if it can be repaired, we can see another major and maybe 2 minor factions make it out as well.

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3 years ago
Jun 25, 2021, 7:22:06 AM
bbsibling wrote:

On the other hand, I do have a problem with the Valters, not that they survived but how they survived. They basically just found a ship that could get them out of there. Unlike any of the other factions, they didn't develop or change or plan. They just got lucky and left.

Well, they were unlucky to get there in the first place - they aren't Auriga natives. So I say it's a fair trade.


bbsibling wrote:

If they had built their own ship, made hard choices, compromised their morals and the way they were

They kinda did, when leaving most of their clan behind.

Plus, Argosy was indeed THEIR ship, that their ancestors, Mezari with clan Zolya amongst them, arrived in.


DragonGaming wrote:

There is the starship "Success" that crashed on auriga as well, if it can be repaired, we can see another major and maybe 2 minor factions make it out as well.

Success was ripped in half, with only escape pods reaching surface. I'm not sure there's enough left to salvage. Other ships might be an option, Auriga was planet-scale laboratory for Concrete Endless, after all, and they used transport to get there and back.

Updated 3 years ago.
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3 years ago
Jul 13, 2021, 8:12:58 AM

As I understand it the Vaulters were the only faction with a story line that ended in them escaping Auriga, which ever faction -after the Argosy left the planet- completed the Quest Victory to find the Hissho ship cratered on the planet then caused the event that caused the Argosy to veer off course when their core went critical.


All the other faction victory conditions ended with them either bunkering down to try and weather the winter (either in the quest chain or by building the vault) which as Auriga turned into a lifeless ball of ice was futile or by just taking over the planet which has much the same result.

Everyone on Auriga was doomed from the start, anyone who played Endless SPace 1 already knew that, the Vaulters being the only truly space-faring peoples with the means to return to the stars were the only ones really geared to escape. It would've been nice to have some references, like the Broken Lord hero that can be found in ES1 but otherwise oh well.


Those left behind live on in our hearts.

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3 years ago
Jul 13, 2021, 3:29:37 PM

What if Necrophages Proliferator unit(s) infected one or more members of the Vaulter crew with parasitism before leaving Auriga by Argosy ship? Alien-style? What about stowaways in general?

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