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Ruins

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11 years ago
Apr 25, 2014, 8:54:09 PM
Is it WAD that you can not get FISDI on explored ruins? They are causing problems for my city placement, especially at game start.
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11 years ago
Apr 25, 2014, 9:00:45 PM
The no FIDS on ruins/minor villages is rather annoying. I can see why its implemented on ruins - so that people can explore them without attacking your city. Still, is there any reason for it not to work on minor villages?



Also, would be nice if there was some way for ruins to not block cities - make them explorable even within cities, and make it so that cities can expand onto them (but burroughs cannot). Just have a popup that comes up with three options when a ruin is in another city - explore ruin, siege, and attack.
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11 years ago
Apr 25, 2014, 9:02:28 PM
There's been a fair amount of discussion about this, both here and in the VIP fora. Suffice it to say that you're not alone in feeling this way.
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11 years ago
Apr 25, 2014, 11:30:46 PM
When we're going on about frustrating things: Can we have some special regional buildings for mountains at some age, so that they yield e.g. influence? Some mountaintopshrine or maybe a dovahkiin-alike bonus? smiley: stickouttongue
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11 years ago
Apr 26, 2014, 1:24:21 AM
maybe an observatory for some limited science? A possible rock mine into the mountain itself for production later game?
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11 years ago
Apr 26, 2014, 1:57:36 AM
SpaceTroll wrote:
I must admit it frustrates me too... we'll work on that smiley: wink




SpaceTroll is my hero. smiley: biggrin
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