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Two advices about this game

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11 years ago
Apr 26, 2014, 6:26:14 AM
IMO this game has potential to be a new standard of fantasy 4X games.



however I have two advices about this game.



First, I think dev team should design a magic system contains different schools for this game. A fantasy 4x game without magic system design is NOT a fantasy 4x game. ;p



Second, ranged units REALLY need to be balanced, or redesgin attack system. I dont know why dev team designed ranged units and melee units use a same attack value. it cause ranged units sweep everything like a boss. Considering there's no magic system desgin, the only way to stop ranged unit is ranged unit. I really hope dev team fix this fatal design.



Last little thing, If dev team could add a faster/fastest option in combat map, it would be REALLY great smiley: smile
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11 years ago
Apr 26, 2014, 6:30:16 AM
You can counter archers with the "usual" cavalry units : theyhave charge and more movement points.

For the fast option, I've asked for it since the pre-alpha.

For the magic system, I don't know if it would be good for the game. Sure, I'd like some spells, but EL is more on the grand strategy scale and there's already the "boosts" that could thought as "overall spells".
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11 years ago
Apr 26, 2014, 6:49:42 AM
Magic in the traditional research spells / use mana doesn't seem like it would work well here. You don't have enough control in tactical, and it doesn't really fit in strategic mode.



Only way they could add magic is by having support units have a 'magic' damage type, and maybe a new resistance stat. This would help prevent super high armor units from being invincible, and add a little more diversity (similar to missile/beam/kinetic in es).
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11 years ago
Apr 26, 2014, 6:56:26 AM
No spell casting, please.

I like having a fantasy game that isn't full of spell slinging.

You can get that anywhere. Instead, here you have a game that is "low fantasy" in general execution. Something we need much more of, IMHO.
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