ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
I open the game and want to play singlplayer, the game wrote my this
I did uninstoll and verifty integrity of game and it still did'n work
NotImplementedException: The game creation process has failed. Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.IOException: The process cannot access the file 'C:\Users\adi\AppData\Local\Temp\tmp34E8.tmp' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal() at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates() at ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate() at Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod) at Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive) at Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context) at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context) at Amplitude.WorldGenerator.Program.Main(String[] args) at WorldGenerator+<StartProcess>c__Iterator279.MoveNext () [0x00000] in <filename unknown>:0 at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0 at Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- -------------------------------------------------------------------------------- GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext ()
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