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Does Vaulters' unique capacity "Technolover" actually work?

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10 years ago
Aug 24, 2014, 6:30:23 PM
I was checking my Vaulter unit's stats with holy resource on and off (even gave it a game turn to take effect) and I haven't noticed any change. So does it actually add 50% extra stats from equipment that is made from chosen holy resource?



Also not sure if the 10% bonus efficiency from each corresponding research work or not (can't see any increase in stat numbers compared to the same tier iron equipment). Ex. Tier3 2H bow base attack = 12 -> note unit's attack stat -> equip different bows (iron/titanium/etc.) -> unit's attack stat is the same



Cheers.
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10 years ago
Aug 25, 2014, 11:19:57 PM
I notice that the equipment stats changed when the units are engaging the npcs. After that they return to the base value, so I assume that Techolover ability is included in it together with terrain buffs.
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10 years ago
Aug 26, 2014, 5:02:29 AM
@clueless Thank you for mantioning that. I tested it out:



- Test1 conditions: no holy resource set; 2H bow = titanium (attack 12); rest equipment titanium (no attack bonus); all units same position in battle between tests; wait 1 game turn (just in case); no dmg boost from luxury+EmpirePlan; titanium techs = 8 (+80% efficiency)

OutsideBattle Marine attack = 82

OutsideBattle Hero attack = 31

InsideBattle Marine attack = 132

InsideBattle Hero attack = 50

ResultMultiplier = 61%



- Test2 conditions: holy resource set to titanium; rest as above

OutsideBattle Marine attack = 82

OutsideBattle Hero attack = 31

InsideBattle Marine attack = 132

InsideBattle Hero attack = 50

ResultMultiplier = 61%



- Test3 conditions: no holy resource set; 2H bow = iron (attack 12); rest equipment titanium (no attack bonus); rest as above

OutsideBattle Marine attack = 82

OutsideBattle Hero attack = 31

InsideBattle Marine attack = 132

InsideBattle Hero attack = 50

ResultMultiplier = 61%



- Test conclusion: Unit attack bonus is from terrain (Multiplier 61%) and not from Technolover (Multiplier 50%) and not from titanium tech efficiency (Multipier 80%)



Cheers.

P.S. If anyone else can run similar tests (in case I gone goofed), that would be great.
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10 years ago
Aug 26, 2014, 10:03:27 AM
Just a thought, did you build the equipment before or after you set the holy resource? Also, are you looking at the unit editor or in combat for the stats? They may not show up in the editor....
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10 years ago
Aug 31, 2014, 9:12:36 AM
That's an interesting through, but I have no idea how much each stat changes per unit level. In unit editor the stats are for unit level 1, but by the time I can create edited units fast enough, I'm advanced enough for units to come out at higher levels.



Propbuddha wrote:
...did you build the equipment before or after you set the holy resource?
I've build some units before I've set a holy resource and some after, but by the end, all units were upgraded to the newest design. When I did my testing, all units were level 10 and all of them had exactly the same stats, so it seems not to matter whether your units where completed under active HR or not.



Propbuddha wrote:
Also, are you looking at the unit editor or in combat for the stats?
My earlier tests (post #1) were made in unit editor and later tests (post #4) stats were noted from unit selection part of UI. Outside of the battle I selected the unit and looked at it's stats in corresponding part of UI. Inside of the battle I looked at stats before and after placing the units and starting the battle (stats changed at unit combat stage, but like I've noted in post #4 it's only terrain bonus).



Cheers.
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10 years ago
Oct 5, 2014, 6:41:51 AM
I'm sorry for bumping and "old" thread up, but did we get any official statement on this?

I was playing yesterday with the mezari (vaulters reskin) and, after noticing the same thing and after some testing, I came to the same conclusion: I think the technolover trait doesn't work?
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10 years ago
Oct 6, 2014, 4:37:33 AM
I did a small test just now with a game as Vaulters on Fast Speed.



I chose Titanium as my Holy Resource. Attack, Defense, and Initiative values for the three pieces of Titanium equipment I checked all correctly received a 50% bonus. The expected Damage bonus did not show up; I don't know if that's a bug or a design choice.



I will test Glassteel and a different game speed next. But the initial first test showed this either working correctly or almost working correctly depending on whether the lack of Damage bonus is intended.
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10 years ago
Oct 6, 2014, 5:08:34 AM
I tested Glassteel on Slow speed. Values are again as expected with the exception possibly of Damage, which showed no change. So it looks like it is more or less working to me. I will post a picture so you can see for yourself. I made a unit named Longbow with a Glassteel Longbow and a unit named Armor with all Glassteels armor and shield. Took screenshots. Then chose Glassteel as the Holy Resource and took new screenshots, and you can see the results side by side. So looks okay to me with the possible exception of damage, and I'm willing to accept that may be a design choice.



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