ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Casual question. After having done the necessary research, I am allowed to build a Royal Academy (Science), Warehouse (Industry) and Smokehouse (Food). But after building one of those, I can keep building more of each. That's great for me, but it doesn't seem right. Like, for a Royal Academy, how could a city have more than one of those? Or, considering that a Warehouse provides 175 production, that's more production in that one building than everything else combined before its construction. Being able to build a half-dozen of those would make a city production dynamos. And every city could be that production. Further, since each Warehouse provides 175 production, by concentrating on just Warehouses, eventually a player would be able to produce a Warehouse in a single turn. That seems like serious overkill to me.
Stockpiles are single use only! So basically u convert 1200 Industry into 175 Science/Food/Industry that you can use later in different city. Ive a feeling that I could have numbers wrong but the basic idea stays the same.
I'm still confused about the utility. Just _what_ is being stored? As in, where did it come from? Surplus from when a project gets completed? All that goes towards the next item in the queue. Use up 1200 production to create a one-time use Warehouse/Royal Academy /Smokehouse? Which them transfers only _175_ points to another city? That seems spectacularly NOT cost-effective.
Now if the structures had a steady trickle of whatever into the stockpile -- like say 1-5% of the city's production each turn beyond what it produces -- then it might make for a beneficial long-term investment. Example: A city produces 100 _____, all of which is applied to the current project in the queue. But then there's another point that goes into the stockpile. From 20 cities, that would produce a respectable accumulation. Sort of like Federal taxes going to the central government, but then redistributed to areas that need additional support.
It's not cost effective, but sometimes, in th eend-game, you can have cities that can produce those in 2 or 3 turns and then help you start a new city very fast (food stockpile), or get a project real fast (ind stockpile), and speed up research (science stockpile).
The problem is that you can only apply one stockpile per turn. But even a small amount as 175 or 875 when you research the better stockpile is better than nothing. For science, it would mean that in 10 turns you can apply 10 times 875 science. It's not negligible. Moreover you can exchange them with your allies or sell them on the market.
veiuxchat has it right. if i have a city in the middle part of the game that doesn't have any high priority projects to complete, i'll pop one of the stock piles out. then just let it sit there until later in the game if i need to pop a new city out real fast. or you the science stockpile, if you have several of the upgraded ones, you can use it to get a major headstart on one of the final era techs which provide immediate, huge boosts. combining them with a luxury resource that boosts science and putting as many pops on science as you can spare can finish one of the techs fairly quick.
VieuxChat wrote: It's not cost effective, but sometimes, in th eend-game, you can have cities that can produce those in 2 or 3 turns and then help you start a new city very fast (food stockpile), or get a project real fast (ind stockpile), and speed up research (science stockpile).
The problem is that you can only apply one stockpile per turn. But even a small amount as 175 or 875 when you research the better stockpile is better than nothing. For science, it would mean that in 10 turns you can apply 10 times 875 science. It's not negligible. Moreover you can exchange them with your allies or sell them on the market.
One stockpile per turn? In my last game as Cult I used up all my stockpiles I gained from destrying cities in one turn...!?!
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