ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Like it says on the tin, what are the thresholds for different ratings and what effects do they have on production? I have had no luck on finding any documentation for this game. Two underdeveloped wikis and an informative but brief manual that doesn't have all the information I want.
(City) Approval affects the relevant city's Food and Industry production. (Empire) Approval affects all of your cities' Science and Dust production - and (Empire) Approval is the average of all (City) Approval, weighted by population.
In theory, you're better off grabbing as many cities as you can afford to settle or take and hold though, regardless of approval rating effects. ALMOST. I'll explain why:
For example, imagine you had only basic cities, no districts - each city starts out with 60% base approval rating. For each additional city, you have -10% approval rating (expansion disapproval). (Explanation of this graphic and the numbers below.)
Then let's say you got Sewer System on all of your cities (+20% approval) - so each city starts out with 80% base approval rating.
Then let's say you got Central Market on all of your cities (+25% approval) - so each city starts out with 105% base approval rating (visually 100%).
Level 1 districts will affect approval by -10% each, but level 2 districts will affect approval by +5% each. Then there are some anomalies which give you approval as well. You've also got luxury resource boosters, Wine giving you +30% approval, others giving you maybe +5% each. And there's the empire plan, economy, tier 3 which gives +25% approval rating.
Explanation:
So imagine that all of your cities (whether you have one or more) were cookie cutter six-tile triangles - 3 level 2 districts (+15%), 3 level 1 districts (-30%), Sewer System (+20%), Central Market (+25%). Your "basic" approval (the approval that you would have with just one city) is what really determines the benefit you gain from all of your cities. The "basic" approval here is 60+15-30+20+25 = 90%. With one city you would have 90% approval (1 city x 1.3 production modifier = 1.3 effective cities), with two cities you would have 80% approval (2 cities x 1.15 modifier = 2.3 effective cities), with three cities you would have 70% approval (3 cities x 1.15 modifier = 3.45 effective cities), and so on.
You take a hit for every approval level you fall from, but within each approval level your empire's overall production (effective cities) rises.
For argument's sake, let's say late game you're absolutely rolling in the dough, your cities are all net-positive approval (say, 10-tile triangles: 7 level 2 districts, 3 level 1 districts = +35%, -30%). You've got wine activated all the time (+30%). You've got empire plan economy tier 3 activated all the time (+25% approval). You've got Sewer System and Central Market (+20%, +25%). You've got 4 other miscellaneous boosters activated all the time (+5%, +5%, +5%, +5%). Your total approval is 60+35-30+30+25+20+25+5+5+5+5 = 185% approval.
Obviously, the above is a simplification (assuming that all cities have the same basic approval), but it's a good illustration.
In conclusion, the more approval you can have, the more cities you should have to make use of it. On the other hand, if you have very bad approval, the same applies: you should have more cities to make up for it. Perhaps the best advice, then, is if you're going to take an approval level hit, you need to manage the transition: you need to rush a whole bunch of cities out at once (whether by taking them or settling them) in order to overcome the loss in effective cities.
I think it would be nice to be given a 'free' city depending on map size. So normal you get one city before the -10 comes into play. Large would give you two cities, and huge would give you three. Perhaps something similar could be done with smaller maps and districts.
Mondoflow
Newcomer
Mondoflow
Newcomer
100g2g ptsReport comment
Why do you report Mondoflow?
Are you sure you want to block Mondoflow ?
BlockCancelAre you sure you want to unblock Mondoflow ?
UnblockCancelTigregalis
Newcomer
Tigregalis
Newcomer
100g2g ptsReport comment
Why do you report Tigregalis?
Are you sure you want to block Tigregalis ?
BlockCancelAre you sure you want to unblock Tigregalis ?
UnblockCancelMondoflow
Newcomer
Mondoflow
Newcomer
100g2g ptsReport comment
Why do you report Mondoflow?
Are you sure you want to block Mondoflow ?
BlockCancelAre you sure you want to unblock Mondoflow ?
UnblockCancelTigregalis
Newcomer
Tigregalis
Newcomer
100g2g ptsReport comment
Why do you report Tigregalis?
Are you sure you want to block Tigregalis ?
BlockCancelAre you sure you want to unblock Tigregalis ?
UnblockCancelAntistone
Ardent
Antistone
Ardent
15 000g2g ptsReport comment
Why do you report Antistone?
Are you sure you want to block Antistone ?
BlockCancelAre you sure you want to unblock Antistone ?
UnblockCancelwills4223
Newcomer
wills4223
Newcomer
18 700g2g ptsReport comment
Why do you report wills4223?
Are you sure you want to block wills4223 ?
BlockCancelAre you sure you want to unblock wills4223 ?
UnblockCancelgap81
Old Timer
gap81
Old Timer
24 700g2g ptsReport comment
Why do you report gap81?
Are you sure you want to block gap81 ?
BlockCancelAre you sure you want to unblock gap81 ?
UnblockCancel