ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
How does sea trade work? Do both sides of a trade route have to has cardo docks, or - like with routes, only one side need them to start the money & science exchange?
Propbuddha wrote: Both sides need to have Roads or Cargo Docks. The regions need to be connected.
Thanks for the info. Is there a way to force AI/help AI/make AI/beg AI across the ocean to build cargo docks? From my observations they are not really interested in it.
Another questions. Suppose there are 3 regions next to each other: [A], and [C].
1. I own A and B.
2. AI owns the C.
3. I built the roads in the B, so they appear in A and C.
sztrzask wrote: Thanks for the info. Is there a way to force AI/help AI/make AI/beg AI across the ocean to build cargo docks? From my observations they are not really interested in it.
You can give them the technology to do it in the diplomatic tab if you are at peace with them.
I made a guide that explains how much of trade works on Steam. Read here.
Thanks for the info. Is there a way to force AI/help AI/make AI/beg AI across the ocean to build cargo docks? From my observations they are not really interested in it.
Another questions. Suppose there are 3 regions next to each other: [A], and [C].
1. I own A and B.
2. AI owns the C.
3. I built the roads in the B, so they appear in A and C.
4. B starts trade route to C.
Is there a way for A to make trade route to C? [/QUOTE]
As Arakha said, giving them the Cargo Docks tech can help. You may still have an issue if they didn't build their city so that it has water tiles in it.
As for the regions, you need to build the "Right of Way" technology in each city for that city to have the trade route, even if you have the visual representation of roads on the map. So you need to build "Right of Way" in Region A as well. Then both regions can trade. Region A will not trade at all unless you have roads built there as well.
But whether they'll both trade with C will depend on whether C has any open slots for trade routes. The trade system automatically each turn redoes all your trade routes to recalculate which options will earn you the most income. (Have a city window open when you click "end turn" and you can see the trade routes turn off and then back on).
Arakha wrote: You can give them the technology to do it in the diplomatic tab if you are at peace with them.
This is the critical hint I've been searching for. Though I read in a neighboring thread that even if you freely gift the tech, there's no guarantee the recipient will actually construct the appropriate building to enable trade routes.
I'd like to see one-sided trade routes allowed, with little or no gain for the player lacking the requisite tech/building. I put so much effort into trade route techs and sometimes cannot make even a single route.
You can always make trade routes with your own cities. And roads serve a valuable purpose even without trade (Cultists and Vaulters possibly excepted). The tech and improvement never goes to waste, although the upgrades for it are sometimes underwhelming options.
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