ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
So, this is just my attempt to compile a list of all the Technologies that are unique to either the Factions and/or Quests in the game.
Era I:
Archaeologist (Broken Lords) - +10% cost reduction for Era I Technologies on Empire - Earned from completing the A New Beginning quest.
Augmented Extractor (Common) - +1 on Dye-, Emerald-, Gold-, Spice- and Wine Extractors - Earned from completing the Master of Luxury quest.
Aura of Leadership (Drakken) - +3 Influence per Pacified Village on Cities - Earned from completing the Awakening quest.
High Towers (Roving Clans) - +2 Vision on City Tiles. +5 Science on City. Limited to one copy in your Empire. Wild Walker/Ardent Mage Hero with Roads of Dust Item equipped must be City Governor. Building - Earned from completing the Past, Present and Future quest.
Protectors of Auriga (Drakken) - +1 Minor Faction Assimilation Slot on Empire - Researched during Era I.
Tactical Training (Common) - +15% Initiative on Units - Earned from completing the Visionary Leader legendary deed.
Visions of Glory (Wild Walkers) - +5 Influence when a City/Region Improvement is built om Wild Walkers - Earned from completing the New Foundations quest.
Era II:
Cannon Fodder (Necrophage) - -50% on Military Upkeep. -20% on Hero Upkeep - Researched during Era II.
Deep Generator (Vaulters) - +10% FIDS on City. Building - Researched during Era II.
Demanding Gods (Necrophage) - Gives the ability to Sacrifice 1 Population opulation: from City Population. Gain +30 Approval on City during a limited period. Duration depends on Population opulation: remaining in City and can be cumulated. +1 Turn per Population opulation: in City just before Sacrifice. Cannot be used if Siege on Empire.
Dust Crematorium (Broken Lords) - +1 XP converted into Dust on Empire - Earned from completing the A Kingdom Divided quest.
Freelance Guards (Roving Clans) - Unlocks Privateers - Researched during Era II.
Negotiation Tactics (Common) - +50% Trade Route Bonus on City Trade Routes. Building - Earned from completing the Master of Markets legendary deed.
Oologic Nursery (Drakken) - +10 Food on City. +25 XP when recruiting a Unit on Units. Building. Requires an income of 20 Food from the City Tiles - Earned from completing the Resolutely Forward quest.
Penitent Chapel (Broken Lords) - +1% Broken Lords Unit regeneration per Pacified Village on Broken Lords - Earned from completing the Perilous Frontiers quest.
Survival Instinct (Wild Walkers) - +2 on Movement when starting a Turn with an Enemy Army in vision range on Wild Walkers - Earned from completing the Post and Lintel quest.
Winter Shelters (Vaulters) - Winter Food reduction immunity. Building - Earned from completing the Data Collection quest.
Era III:
Endless Recycling (Vaulters) - +4 Science on level 2 City Center & Districts. Building - Researched during Era III.
Fungal Laboratory (Necrophage) - +5 Food per Population opulation: on City. Building. Ka-Riss must be City Governor. Limited to one copy in your Empire - Earned from completing the Last Hind-Legs Standing quest.
Intelligence Corps (Common) - +20% Health Regen on Empire - Earned from completing the Leader of Leaders legendary deed.
Strength of the Vault (Vaulters) - +80 City Fortification Points. +5 City Fortification Points recovery per turn. Building - Researched during Era III.
Traders' Tents (Roving Clans) - +50% Dust on City Trade Routes - Earned from compleating The Power of Politics quest.
Tribal Council (Drakken) - +1 Minor Faction Assimilation Slot on Empire - Researched during Era III.
Era IV:
Altar of Channeling (Broken Lords) - +5 Dust per Population opulation: on City. +5 Dust on City. Building - Earned from completing the A New Frontier quest.
Benevolent Emperor (Common) - +100% Dust on Approval (Happy) . Building - Earned from completing the Glorious Father legendary deed.
Extreme Yields (Vaulters) - +200% Holy Resource on Empire - Earned from completing the Wisdom quest.
Givers of Remembrance (Necrophage) - +100 XP when recruiting a Unit on Units. Building - Earned from completing the Less is More quest.
Mindless Slaughter (Necrophage) - +30 Attack on Units - Earned from completing the The Endless Swarm quest.
Money Talks (Roving Clans) - Inflation (Permits reduction of the Trade Routes income of others Empire when in War. -20% Dust on Cities. -20% Science on Cities). Inflation Nullification (Permits removal of the Trade Routes Income penalty of other Empire when in War) - Earned from completing the Dust From the Wind quest.
Resource Magnetron (Vaulters) - +10 Holy Resource on City. Building. Limited to one copy in your Empire - Earned from completing the Too Many Stars quest.
Synchronic Temple (Broken Lords) - Units are instantly healed after a battle on Empire - Earned from completing the A New Frontier quest.
The Ogmakwan (Wild Walkers) - +80 Approval on City. Building. Limited to one copy in your Empire - Earned from completing the The Keystone quest.
Way of the Woodlands (Wild Walkers) - +25% Defense on Units in Forests - Researched during Era IV.
Well of Dust (Roving Clans) - Requires Right of Way built in the City. Requires an income of 100 Dust from the City. +2 Trade Routes Max on City. Building - Earned from completing the Warm Bodies quest.
Era V:
Growing Buildings (Wild Walkers) - +25% Building Production Cost reduction on Cities - Earned from completing the To Rival the Endless quest.
Patriotic Propaganda (Common) - -50% Expansion disapproval on Cities. - Earned from completing the Beloved of the People legendary deed.
Era VI:
Temple of the Earth's Core (Common) - Triggers the Wonder Victory once built. Building. Limited to one copy in your Empire - Earned from completing the To Rival the Endless/Wisdom/The Endless Swarm/A New Frontier/Dust From the Wind quest.
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Incidently, does anyone know the odds of getting the Master of Luxury quest? Because as far as I can tell, you get it on Turn 1 of Era I, or not at all... which doesn't seem right.
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Well, I don't know the odds, but I happen to get this quest sporadically throughout various Eras. So it's not attached to Era I, as far as Guardians are concerned. Thanks for the compilation BTW!
I have another question, about Quest 2 for Roving Clans (Past, Present and Future): what does the hero faction requirement depend on? You either need to build High Towers with Wild Walkers hero or search a number of Ruins with an Ardent Mage assigned to an army. I prefer to get the Wild Walker requirement to hit 2 birds with 1 stone and have a city raiser and quest progresser in one hero :-) It's about a quest reward so my question is even directly related to the Original Topic!
Buzzkillington1990 wrote: Broken Lords added to the list.
Incidently, does anyone know the odds of getting the Master of Luxury quest? Because as far as I can tell, you get it on Turn 1 of Era I, or not at all... which doesn't seem right.
I don't think it is all that rare provided you talk with all minor villages you come across.
PS: I think you are missing another +Assimilation slot tech for the Drakken at EII.
Do you also plan to list all the unique and quest reward equipment?
Well I finally had the chance to look it up and you indeed missed a Drakken building.
Era IV:
Auriga Institute(Drakken) - +20 Approval on City. +10 Influence on Empire Approval (Fervent). Requires an income of 20 Influence from the City Tiles - Earned from completing the first step of the Reprogrammed quest.
Dust Sense (Forgotten) - +100% Dust from Pillage on Empire - Researched during Era I.
Era II:
What's Mine is Mine (Forgotten) - +10 Security on cities - Researched during Era II.
Caudata Sanctuary (Forgotten) - -100% Infiltration cost in Winter Season. -80 Margin of Error for Season Prediction on Empire - Researched during Era II.
Tower of the Consecrate (Forgotten) - +1 Resource Deposit. Requires at least 1 Population opulation: from Pacified Villages - Earned from completing the first step of the Revelatory Nightmares quest.
Era III:
Learn from Others (Forgotten) - +3 XP per Turn on Hero. +5 XP per Turn per Infiltrated Hero on Hero - Researched during Era III.
High Seminary (Forgotten) - 30% Cost Reduction on EraIII Tech on Empire - Earned from completing the Ziema Returns quest.
Era IV:
Master Deceivers (Forgotten) - -100% Forgotten Heroe Upkeep. - Earned from completing the Armies Massing quest.
Era V:
Commercial Espionage (Forgotten) - Surreptitious Research +1 Trade Routes Max on City +50 Dust on City Trade Routes. Remotuscope Factory no change - Researched during Era V. Replaces Enlightened Trade
I also got Exceptional Armors after the first step of the Where the Drakken flies quest. But thats probably a random reward.
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