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Forgotten

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9 years ago
Dec 31, 2015, 10:05:50 PM
I'm trying to play the forgotten, but their units seem really weak, and researching costs a lot of dust. I feel like i'm falling behind the other plays/ai in my game. I was wondering if their is

a hidden guide to them somewhere, i've tried googling and searching these forums but haven't ran into a comprehensive guide about them.

Some things i've been wondering about them

1 How to deal with closed Borders

2 What type of units to make, currently have mysts with max move speed and predators(sp) with upgradded bows, but the predators seem really weak.

3. Are their units any good at direct fights, it seems like assassins do damage but die really fast and the other units don't do damage.

4. How to afford the research costs, im trying to steal as much as possible but it takes awhle to build the spy levels up.
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9 years ago
Dec 31, 2015, 10:44:35 PM
Check out Copperwire's guide.



1) Stealth ignores closed borders as long as they lack detection. If watchtowers are giving them detection, pillage the watchtowers to gain entrance. If you have an infiltrator, try a reduce vision action.



2) Myst are good.



3) Their units aren't resilient. However, if you can make it to T3, assassins with paired strat weapons deal ridiculous damage.



4) Kill villages for rewards, most of which are dust. Stealing techs doesn't work well.
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9 years ago
Dec 31, 2015, 10:46:40 PM
1. Close Borders - only works if they can see you. After watchtowers are up, it really limits your actions. You can pillage the ones on the borders, which is common, then go in through there. You can declare war, and it goes away. You can also get a flying unit with a lot of vision, find any city from outside the borders, plant a spy and disable the watchtowers, but man you´d probably win the game before you got to that. smiley: stickouttongue



2. Good thing about them is that they have a lot of Meta, you can counter any army composition with your 3 faction units. All of them have alarmingly low health, so your really want a beefy assimilation - which usually excludes Ranged units, which is good because Predator´s Mark is an awesome ability in manual battles. Also, you want to manual as much as you can if you want to use them properly. Acrobat on high initiative Assassins means you can neutralize abilities (even sweep strikeback, usually) and get to reinforcement flags easily. You -really- want initiative in order to be able to get your fast moving Flying/Acrobat units out of danger when they´re low health, or even as bait to disrupt formations when it´s clear they´re dead. You are going to lose a lot of units.



3. No. They are great for fooling people into fighting battles they were not supposed to. Unless the enemy can see your armies, they don´t show up in the battle predictions, even for the AI. Use that as much as you can.



4. Everything you would do for science, do for dust. Even still, since naturally everyone also needs dust for other things, you should just not worry about science beyond what you strictly need to win. You don´t really need, let´s say, 60% of the tree. After you get T2 army stuff and T3 extractors and dust techs, you should be already planning to take over the world, which means units non-stop, which means you won´t even have time to build anything other than districts.



I´m not an expert, but I´ve been playing only them on sp lately, with increasingly better results in my defeats B)
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9 years ago
Dec 31, 2015, 11:29:06 PM
Thank, i'll try and focus less on science and more on killing stuff/expanding. The watchtower trick should very helpful. Thank you for the help!
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9 years ago
Jan 1, 2016, 12:47:44 AM
natev wrote:
Check out Copperwire's guide.





A nice guide. These guides should be complied in one stickied space though.



Any good ones for Vaulters and Wild Walkers? They are the only factions I play - the others have either immersion issues (I don't play evil or monstrous races/factions) or weird mechanic issues (e.g. Roving Clans that cannot declare wars or Forgotten that cannot research, etc.).
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9 years ago
Jan 7, 2016, 9:44:30 PM
I just put up a general Forgotten Guide, it was a little more lengthy than I originally intended but hopefully it will have some useful information for you. Generally speaking the way to afford the research and other hurdles you're encountering is change your way of thinking. Instead of asking "how can I afford this?" ask "is this worth buying?" Focus on making good decisions rather than having a lot of stuff at your disposal.



Mysts are good units but they don't function alone, none of your units do. Combine them and use them in separate, hidden armies to provide reinforcements and ambushes, this will give you the best result for the Forgotten.
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