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I don´t think anyone has any trouble with this faction really, but I went random and that´s what it was. I could try a very peaceful diplomatic victory later, but I had decided I would play this game militarily.
I believe that the two most important aspects of Drakken are the ability to get the level 2 empire plan for building discount at turn 10 (fast speed) and to get the level 4 military empire plan at tech tier 3 (turn 40-50). They do have a lot going on for them - Force Truce, high health units, healer starting hero, fast learner, Ancients, two flying units, influence from ruins - but I believe those two moments are the most decisive.
Since I was Drakken, I ended up imposing myself some restrictions. Not only did auto every battle, but I did not equip my units with any strategical equipment and didn´t use Guardians. I built two Drakkenlings with glassteel swords and gave insginias and glassteel wands for my two Generals. I fought most the game with tier 3 iron, even well after I had Dust equipment. I´m pretty sure I killed two Gios (ok they retreated, but that has to be for a reason) with T2 equipment.
Nice! I always like to see the Drakken kicking ass.
From what I see, I assume you used wyverns as reinforcements. I was pondering on whether an army of wyverns and ancients would be any good. The strategic benefits are obvious (if a hero is not present), but I am not sure how well it would fare tactically, esp compared to the drakkenling / ancient combo. Do you think it would be something that can work?
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KnightofPhoenix wrote: Nice! I always like to see the Drakken kicking ass.
From what I see, I assume you used wyverns as reinforcements. I was pondering on whether an army of wyverns and ancients would be any good. The strategic benefits are obvious (if a hero is not present), but I am not sure how well it would fare tactically, esp compared to the drakkenling / ancient combo. Do you think it would be something that can work?
I didn´t really research them. I was facing two forgotten, vaulters and cult, that´s too much possible Ranged damage, and wyverns rely too much on manual to not die. If I´m facing more Drakkens, Broken Lords and Necrophages, then I tend to preffer Ancients+Wyverns to escape the Infantry Slayer and to actually deal damage against high def units. Plus the fact they´re both flying, so Eslek Tarosh couples with them greatly.
From a tactical point of view, Wyverns are superior to drakkenlings when coupled with ancients since the boosts from Shared Wisdom tend to be more significant and they can hit-and-run anywhere regardless of terrain. It´s the perfect combination for manual battles, imo, but it´s strategically not a good choice to depend entirely on armies without Infantry.
BPrado wrote: I didn´t really research them. I was facing two forgotten, vaulters and cult, that´s too much possible Ranged damage, and wyverns rely too much on manual to not die. If I´m facing more Drakkens, Broken Lords and Necrophages, then I tend to preffer Ancients+Wyverns to escape the Infantry Slayer and to actually deal damage against high def units. Plus the fact they´re both flying, so Eslek Tarosh couples with them greatly.
From a tactical point of view, Wyverns are superior to drakkenlings when coupled with ancients since the boosts from Shared Wisdom tend to be more significant and they can hit-and-run anywhere regardless of terrain. It´s the perfect combination for manual battles, imo, but it´s strategically not a good choice to depend entirely on armies without Infantry.
Yea I was thinking of trying out a game with a "military doctrine" where the Ancients / Wyverns are the arm of decision, while Drakkenlings are in garrisons and act as a strategic / tactical reserve. Since I manual 90% of battles, I think I can draw a lot of benefits.
Thanks for your input ^^
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