Winning by a comfortable margin, you decided that the Minor Faction should be Endless archeologists, preying on technological artifacts from the long ago.
Things are heating up, for this week, we are offering you the choice between three gameplay bonuses for the faction! See below for the descriptions:
MISSIONARIES | RELIC PEDDLERS | ISOLATIONISTS |
As they emanate a sense of purity and selflessness, this people impresses any sentient life form that comes into contact with them with their sincere messages of cooperation and good will. The faction gets a bonus to Influence production. |
Their roots seem to be radars for all that is unusual and foreign in the soil. As a result, this faction has an uncanny skill not only in unearthing relics, but in driving a hard bargain and profiting from them. The faction gets a bonus to Dust production. |
While they accept that other species exist, they feel no need to hold hands and sing songs together. Somewhat suspicious and entirely self-sustaining, foreign presence is tolerated but never sought out. The faction gets a Defense bonus. |