After two or three weeks of beta, we are finally releasing our update to everyone. Please note that if you were playing on 1.1.15 (or 1.1.14), you will need to go through the game properties > Betas > Opt out of all beta programs.
RELEASE NOTES
Pikou wrote:
1.1.17 - Patch
CHANGES AND ADDITIONS [Bothversion]
- Improve the way fleet destructions are managed after a retreat
- Newbie difficulty level has been changed (adding a very easy mode to replace previous newbie level) where AI and pirates are clearly nerfed with restrictions:
> AI cannot be more than one step ahead of you.
> Pirates cannot spawn by themselves only events can trigger them whatever their level of difficulty is
> No pirates option still totally deactivate pirates spawn- Added a new galaxy shape in the settings: Galaxy Ring
- Game optimizations to make the game smoother, in order to lower the lag/slowdown/freeze:
- All the AIs do their update process one after the other
- Added some feedbacks to show the AIs that have finished their required process and are ready to end the turn
- The order of AIs is randomly defined for each turn
- Improve refresh score computation
- Improve trade routes computation
- Orders processors are delayed
- The update of the frontiers in the galaxy view is spread- Added End Game text if all empires are dead following a turn
- Modified probability for the different Planet Per System to be relevant regarding the localization
- Polish and Russian languages have been integrated
- Golden Age can occur only one time on a system
- Golden Age triggers a narrative event
- Added 2 new effects for Tolerant trait:
> SOWER: LOSS FROM A PLANET COLONISATION IS AT -25% UNTIL TECH UNLOCKED
> -50% LOSS FROM PLANET ONCE TECH UNLOCKED
CHANGES AND ADDITIONS [Xpackversion]
- We have rework on the ship design view according to the main feedback we got from community.
> You should be able to go back to previous level of modules now (note that the rule for one level only added in design is still up-to-date).
- Modified the level system of modules to fit with the incoming interface
- Weapons and defense balancing of several values (please go to http://forums.amplitude-studios.com/showthread.php?19080-Beta-patch-1.1.15-Balance-Update for details)
- Modified Weights: removed WeightPercent, and revamp all the WeightFlat in consequences
- Changed abilityadventurer 02, 03, 08, 12 descriptions
- Removed collateral damage against improvement from Troops
- Lowered Land Invasion for Fighters
- Doubled Land Invasion for Bombers
- Moved Harmonize Planet tech from 7th circle to the 3rd
- Changed Bushido effects
- Increased cost of the Module to force player to use the Colonisation Hull
- Weight has been moved from 11 Weight to 3% Weight
- Changed Sheredyn Affinity: -50% Buyout Bonus become -33% Buyout Bonus
- Every affinity now has a base of 65 points for custom faction
- Master of Illusion is more expensive:
- Level 1: 5 -> 10
- Level 2: 10 -> 20- Small 1 & Small 2: Hull Weakness increased from 100 to 300
- Medium 1 & Medium 2: Hull Weakness increased from 100 to 200
- Modified ShipClassMedium1Harmony Bonus: now affect DefenseModule instead of PointDefense
- Increased ShipClassColonizationSohpon on Civilian Module from 25% to 30%
- Increased Invasion Coefficient for Amoeba's Research from 1.0 to 1.2
- Added a Turn Cooldown for Easy mode
- Modified the deal matrice: Resources weighted 0.1 against System and now weights 0
- Removed WeightPercent and replaced them by Flat on Bomb and Scout Module
- Modified Armor Value: every module uses a percent now
- Modified the Invasion6: its bonus is applied on ship instead of fleet now
- A hero on a system under siege cannot be moved
FIXES
- Fixed Lethal Modder: now give + 100 damage per salvo (divided up the number of shots)
- Moved Waiting Period of Cold War to 0 to fix a bug regarding cease fire
- Fixed: Defender player cannot join a manual battle if its opponent chose manual battle too
- Fixed: The system AI will queue the Amoeba "Resources Platform" in a counter-productive manner
- Fixed: The Amoeba specific "Resources Platform" star system improvement does not update the trade route bonuses
- Fixed: [Xpack] Client receives an assert after selecting "Raze" on approximately half of the systems
- Fixed: [Xpack] The game application uses the default mouse cursor graphic (The problem could still occur on Mac)
- Fixed an issue on Silic Soil
- Fixed an issue: some design had still level 2 kinetic at start
- Fixed an issue on Kinetic2SRHissho
- Fixed: Playing Harmony at Slow game speed you lose 2 populations after 1st turn even with enough food
- Fixed: Modded planets were not integrated correctly
- Fixed: Dusty sensors was brainwave sensor
- Fixed a bug regarding prerequisite checks (ship design)
- Fixed an issue where the approval status of the empire (and the owned systems) were not refreshed after the colonization of a new system
- Fixed: Sheredyn Integrity: declaring war on Sheredyn broke their contracts
- Fixed: Some icons level 1 were using level 4 ones
- Fixed a bug on the module thumbnails in the ship design view (weight and MP were not multiplied by quantity)
- Fixed: Colony ship that cannot be built is not greyed out
- Fixed a bug on the Small2Terran
- Fixed a bug on Adaptive Strategy
- Fixed: Constructing colony ships does not consume population upon completion
- Fixed: The game application reverts to the default mouse cursor graphic
- Fixed: Game remains stuck on end turn if the user selects to continue after winning the game
- Fixed: The user remains stuck after selecting manual combat for two battles in the same time
- Fixed: Formation & Targeting override themselves in case there is multiple battle report
- Fixed: Before completed colonization through a system, the use of a colony ship to settle the system was freezing the growth endlessly
- Fixed bug on Endless Facility linked to Academy Hero Cap
- Removed an option which wasn't working for Endless Facility random event (x0 turn for next hero arrival)
- Fixed: 100% success land invasion fails with no report
- Fixed: Cannot invade - Misleading tooltip due to Ally already invading
- Fixed: Sometimes, other players’ ships are invisible when orbiting a system
- Fixed: Tooltips flicker on and off a lot more especially during other fleet movement
- Fixed: The Horatio Coms and Archidux hull effects are not functional
- Fixed: The Craver predator hull effects are not functional
- Fixed: The title remains unresponsive each time the user quits to desktop on Mac
- Fixed: The Craver High-Tolerance Reactors empire improvement bonus is not displayed in the empire wide factors
- Fixed: The "Revenge" faction trait is referring to fleet MP instead of Invasion power
- Fixed: Graphical issues are present in galaxy view when starting a 2nd session
- Fixed: Friends' games filter remains active if the user checks it and the presses Cancel button
- Fixed: The battle report generates an assert when trying to display the tooltip of a ship destroyed after a retreat
- Fixed: The ship icons do not faded when the player does not have enough population on the star system to build them
- Fixed: The ongoing number of turns in a Cease Fire deal is not shown correctly for ally members
- Fixed: Assert received when the player is exiting the game using the right mouse button
- Fixed: "The Legendary Wreck Analyzed" event does not grant the experience to ships in the hangar
- Fixed: The rings of the Harvester large hull ship of the Automatons Faction remain floating in space after the ship has exploded during manual combat
- Fixed: One of the Pilgrim paladin hull effects does not properly apply its bonus
- Fixed: The offensive retreat made the fleet flee after a battle even if it was countered during the encounter
Have a great weekend!