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Frogsquadron

Frogsquadron

8 years ago Oct 12,2016, 16:16:00 PM

Patch 0.1.3 is live! Turn limit removed, influence & anarchy fixes, and more!

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Hey everyone!


Here is the first patch for Endless Space 2! It removes the turn limit as promised, and also adds fixes for influence, anarchy, and many other things.


Thanks to the early testers yesterday for helping us test it! We included another tiny fix that we had time to finish in the meantime. Simply open Steam and your game should update automatically.



Now for the full list of fixes:

  • Removed the turn limit
  • Fixed an error when an empire is eliminated and it had planet-related improvements queued
  • Added the revision number in the battle ship card in battle screen & fixed an inconsistency in data between tooltips of ships in the BattleShipItems in the fleet list, and the little triangles EncounterShipItem in the flotilla card 3D
  • Fixed fleet being considered as busy when loading a game where a ground battle was finished
  • Fixed Religious law allowing to cross closed borders
  • Fixed GuiElement having temp text instead of localization keys
  • Fixed special nodes notifications being displayed when loading the game
  • Fixed loading issues with some Vodyani games
  • Fixed conversion by influence feedback
  • Fixed fleets in movement between two nodes getting stuck when their destination becomes invalid
  • Fixed religious law allowing to attack enemy systems even when in enemy influence zone
  • Fixed laws getting cancelled one by one after elections if more than one needed to be cancelled
  • Fixed force law (base party law) not activated when changing political alignment
  • Fixed anarchy duration not corresponding to what is displayed
  • Fixed the attack action not breaking the guard for the attacking fleet.
  • Fixed cycling through idle fleets including those that are doing something
  • Fixed issue with a technology for the Vodyani
  • Fixed feedback issue with multiple economic modules on arkships of the same type
  • Fixed Hero healing cost
  • Fixed anarchy duration not being affected by game speed
  • Fixed feedback issue on ships speed bonus in ship design
  • Fixed the user not being informed that anarchy duration is modified by the empire's approval rating
  • Fixed misleading Close Borders and Open Borders notifications
  • Fixed bonuses generated by a government still being present while in anarchy transition
  • Fixed error happening when the player has 0 total population and recruits heroes
  • Fixed notifications being displayed during a space battle cinematic
  • Fixed being able to vote laws while in anarchy
  • Fixed skippable error being generated when hovering the cursor across ship icons after retreating from battles
  • Fixed conversion by influence not working on minor empires
  • Fixed missing parenthesis that created issues in Endless speed
  • Fixed error being generated when clicking Quit Game
  • Fixed missing descriptors and lowered heal cost
  • Fixed launching a ground battle between two turns generate an error
  • Fixed ground battle crash when the invaded system disappeared before the end of the ground battle.
  • Healing a hero now repairs their ship
  • Fixed "hero not assigned" notification happening even when the hero is assigned
  • Added -novideo command line to skip all videos to isolate possible crash sources
  • Added --disable-ai command line argument that disable completely the AI (no dll loaded) to isolate possible crash sources
  • Fixed users remaining stuck when choosing to invade an enemy's system


Let us know what you think!


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8 years ago
Oct 12, 2016, 6:28:50 PM
Thanks for getting the ball rolling with patches! Now on to endless conquests with no turn limits!
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8 years ago
Oct 12, 2016, 7:40:29 PM

Can you please tell me what does this mean exactly?

  • Fixed GuiElement having temp text instead of localization keys

Where was that issue?

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8 years ago
Oct 13, 2016, 2:35:04 AM

I didn't have time to put this and i don't know if it's just me but Before the patch when I went to advanced battle settings against the craivers it allowed me to choose their battle strategy when playing against them. Because in the advanced mode you can look at their strategy. It might be fixed though after patch. Also I had to initiate war on people just to defend my own colonies now in enemy control. Also thanks for patch

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8 years ago
Oct 13, 2016, 8:07:07 AM
vahouth wrote:

Can you please tell me what does this mean exactly?

  • Fixed GuiElement having temp text instead of localization keys

Where was that issue?

Basically placeholder text was in place instead of the proper "localization keys", which are variables that we can then pull from the localization xml, such as names, etc.


In effect, this means "replaced a bunch of temporary text with the actual text".

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8 years ago
Oct 13, 2016, 8:07:40 AM
Altronza wrote:

I didn't have time to put this and i don't know if it's just me but Before the patch when I went to advanced battle settings against the craivers it allowed me to choose their battle strategy when playing against them. Because in the advanced mode you can look at their strategy. It might be fixed though after patch. Also I had to initiate war on people just to defend my own colonies now in enemy control. Also thanks for patch

If you encounter these bugs in the new version, please open a thread in our bug reports forum to let us know about it:


https://www.games2gether.com/endless-space-2/forum/114-bug-reports

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8 years ago
Oct 13, 2016, 12:51:16 PM
Frogsquadron wrote:
vahouth wrote:

Can you please tell me what does this mean exactly?

  • Fixed GuiElement having temp text instead of localization keys

Where was that issue?

Basically placeholder text was in place instead of the proper "localization keys", which are variables that we can then pull from the localization xml, such as names, etc.


In effect, this means "replaced a bunch of temporary text with the actual text".

I was asking because I'm still seeing these from previously loaded games:


Should I start a new game for them to fix?

Also the alternate look of the main menu says that Sophon homeworld is called Alluvia, is a Terran planet and has an anomaly called Auraura waves.

Shouldn't that info be: Hekim, Veldt, Aurora Waves?


EDIT: Starting a new game as the Cravers, the weird parasite text is gone and instead I'm getting the -5 for Slave drivers. 

Something else came to my attention though. The System representatives are 5 militarists and 2 religious, but in the Senate screen it says that all 7 are militarists.


Also, have you changed the representatives for the Vodyani as well? Instead of 7 in the system, I'm only seeing one.

Updated 8 years ago.
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8 years ago
Oct 23, 2016, 5:12:26 AM

Thanks for your work! I've been waiting for saying it for a long time
Just one question. Is this the final variant of soundtrack? Especially the main theme.

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8 years ago
Oct 25, 2016, 8:07:26 PM

Before update it was possible to win the fight. Now it looks like only score will give victory and ? who score :(

I not like the way peace making work since not have any influence on it. It ends up that while at peace 

AI grow extremly fast while the player have no way to go or expand.I played for 52 hours now.If I missing

something plz tell me.  :)

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