Logo Platform
logo amplifiers simplified
Frogsquadron

Frogsquadron

7 years ago Nov 13,2017, 16:46:00 PM

Galactic Statecraft -- Improved Alliances, coordination tool, diplomatic requests and more!

Reply
3 630 Views
19 Comments

Hey everyone,


The update is a few days away, so now is a good time to start showing you some of the more salient points of Galactic Statecraft, our new free update! Today, we're starting with the diplomacy-oriented stuff...


Coordination tool


We are adding a new way of communicating with your allies, be they AI or real players, in the form of a coordination tool you can use directly on the map. Have a system you really need help defending? Is there somewhere your allies should gather forces before overwhelming the enemy? You can now drop a ping anywhere on the galaxy view to get your allies' attention, along with a message.


There are two pings you can drop, offensive and defensive (only one of each at a time), along with a short message for your allies. Of course, only you and your allies can see this message (and you can even toggle their visibility if you so wish!). The AI (and hopefully your human allies) will take these into account and send fleets to your markers if they can spare the resources.


Once in an alliance, you will also notice a convenient new "Alliance" tab in the chat, which you can use to devise winning strategies, or plot against your common enemies!




Alliance renouncement


And if that's not working out... you could always wash your hands of it and walk away. If an alliance member declares war on a third party for a reason you do not support, you can simply elect to drop out of the alliance! Of course, it is not possible to drop out of an alliance when being declared war on, as all individual members would retain war status even after dropping out. This means that you cannot force your whole alliance to enter war, otherwise your allies might bail and leave you with more than you can chew. Make sure you and your allies are on the same page!



Cooperative protocols


What better to cement a long-lasting alliance than a long-term, fruitful project that is mutually beneficial? If you have enough Influence to get involved in them, cooperative protocols are treaties that you can sign with other alliance members (one at a time) that will grant faction-specific, empire-wide bonuses (depending on the faction) that will increase over time until they reach a cap. To balance it out, this agreement has an ongoing Influence upkeep that is significant, and if you can't support the cost, the treaty is cancelled.




Diplomatic requests


Currently, the AI detects a specific ingame situation and reacts to it by sending you an appropriate mood message (eg "You are trespassing--be gone or be sorry"). This aims to take things one step further and make this into a formal diplomatic request, giving you an option to react, and to allow human players to use the feature!


Basically, if the game detects that a contextual situation (eg trespassing) is happening within your territory, it unlocks the "Stop trespassing" term in a new tab in the Diplomatic menu.



You can then send this at no cost to the offending player, who picks a response. If they refuse, you can react, for instance denouncing them to other empires, or hiding the truth from your own population!


This is a new means for players to resolve potentially conflictual situations, to entice empires to turn to diplomacy instead of gunning straight for the... guns, and to give non-military focused players other options to play the game their way.




That's it for the diplomatic aspect of changes! Tomorrow, we'll show some more of the changes coming to Endless Space 2 with the Galactic Statecraft update. We hope you're excited!

Copied to clipboard!
7 years ago
Nov 13, 2017, 6:10:11 PM

I look foward to the additional diplomacy options, however I still hope that the option to refuse an unfavorable treaty agreed by an ally would be enacted.


Idea link

Updated 7 years ago.
0Send private message
7 years ago
Nov 16, 2017, 10:24:05 PM

OKay that's sound  . so i play the game : I do promote your Free Week End and I will test this huge update.

0Send private message
0Send private message0Send private message
7 years ago
Nov 14, 2017, 5:23:48 PM
Bodregg wrote:

I haven't noticed it in ES2 yet, but it was in ES1 - you can see it whenever you select a faction to play, in their description. I don't think it did anything there, and I'm pretty sure it won't do anything here.

Yes, it's already in the game, though I don't know if it has any use. 


@Update:

And just for [b]this[/b] part of the update it's already awesome... I'm really happy we finally get some means to interact with AI aside exterminating them. ;) Coordinating stuff will be definetly usefull, along with cooperation protocols... not to mentione deeper diplomatics in general <finally I can be 'trespass is a no-no' guy, instead of just listening to AI>. And the fact it has impact like shown on the screenshot... just g

0Send private message
0Send private message0Send private message0Send private message0Send private message
7 years ago
Nov 13, 2017, 7:46:28 PM

I hope the A.I has been tuned to this.I mean it could be getting slaughtered in war in its territory and I ping a useless position so I win the game,etc.


I am also not sure about the allaince change as you have little consequence.I would prefer defensive alliances and full alliances you have to follow.

Updated 7 years ago.
0Send private message
0Send private message0Send private message
7 years ago
Nov 13, 2017, 5:50:50 PM

I love you guys <3


This brings much needed depth for the diplomacy.


And now I have a really good reason to look forward to Thursday :)

0Send private message
7 years ago
Nov 13, 2017, 5:28:28 PM
DanielSas wrote:

Was that aligment attribute there before, or it's brand new?

I haven't noticed it in ES2 yet, but it was in ES1 - you can see it whenever you select a faction to play, in their description. I don't think it did anything there, and I'm pretty sure it won't do anything here.

0Send private message
7 years ago
Nov 13, 2017, 5:22:43 PM

Was that aligment attribute there before, or it's brand new?

0Send private message
0Send private message
7 years ago
Nov 13, 2017, 5:17:45 PM

The diplomatic message system is something I've wanted for a long time

One of my biggest problems with the game was that the only way to get rid of dumb 1-ship fleets blockading a random system was to destroy it - which incidentally made you the bad guy for blowing up a "civilian" ship. This change alone makes the update worth the wait!

0Send private message
0Send private message
7 years ago
Nov 13, 2017, 5:09:05 PM

Can we tell the general public how good it is yet?


I know thursday...... Sigh. 


Considering in quality and that its free as players....... Yumyumyumyumyum


Games will be hosted when it goes live!!!


Promising is a huge understatement. This easily beats targe.... Err nm ...  *whistles away camly*

Updated 7 years ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message