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Frogsquadron

Frogsquadron

7 years ago Nov 15,2017, 17:01:00 PM

Galactic Statecraft -- Pirate lairs & empire, Heretic's quest rewards, & more!

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Hey everyone,



Today, we're finishing our roll call of the more salient points of Galactic Statecraft, our new free update! Today, we're showcasing several more features that we are introducing or changing to offer a more satisfying experience in leading your empire to the stars.



Pirate lairs


The way minor factions spawn hostile ships that are immediately dissociated with their origin was perceived as a bit of a deal-breaker by many. This is why we decided to rework pirate management, separating space scoundrels from minor factions, to give pirates their own identity, and to offer an early game challenge to players that can grow into a big thorn in one's side if left unchecked. Note that minor factions will still spawn their own defense fleet, that will interact with players according to the minor faction's alignment.


Lairs are the pirates' base, they are the new place of origin for pirate fleets. They can appear on any unsettled system. They appear as an icon on the map, and within the star system view, you can see the 3D icon of the lair, as well as during space battles taking place on the node.



Next to the system label, you can see a timer indicating the number of turns before the next fleet spawns. When a lair orbits a system, it can still be colonized. Only through a ground battle invasion can a lair be attacked and destroyed. Lairs spawn following game events, either because of a change in pirate power, or through quests or events. They follow this rule when spawning: they don't occupy a space where another lair is present, they only spawn on neutral systems, are distributed equally among constellations, and spawn next to player borders (1-3 systems away).



Pirate empire


We are giving the pirates a little more character by giving them their own identity, even if they are not considered a major, classic faction players can interact with. The empire has its territory (the lairs), and a default economy. As it is intended to be a threat, it is always at maximum Manpower to spawn efficient fleets that can launch ground invasions.


Fleet are now spawned every few turns by lairs, with the duration depending on current pirate power, game difficulty, pirates difficulty, and game speed. Its contents are based on current pirate power. Each level contains its own fleet templates, that then adapt a behavior based on current pirate power.


Pirate power is a property defining the spawn of lairs, the contents of spawned fleets, troop repartition for ground battles, maximum manpower for the lairs, their movement speed and method. This power level follows a trend, based on game difficulty, speed, and events, and can be boosted by specific game actions. There are five levels, that go from basically no threat, to numerous pirate lairs and very dangerous fleets.



Heretic's quest new rewards


The consensus for the Heretic's quest was that whatever happened to Isyander's insane endeavor, it felt a little underwhelming whether he succeeded or not. We decided to rework the quest's rewards, introducing a new "podium" of rewards for players' involvement, as well as a more visual reminders of the dramatic events taking place in the galaxy. Finally, the losing side will no longer be able to recruit heroes once the quest complete! Below are the Lost graves if Isyander's gambit pays off.





Orbital stations


We are adding a bit more life to your systems, with orbital stations popping up around your planets as your system levels up and your population increases. That's just it, but it looks neat, so have a screenshot!




Hall of fame


Another feature that many of you requested, which will make a whole lot of you happy: a history of all your completed games! Titled Empire Chronicles, this feature will allow you to order your completed games by score, faction, or a host of other settings, and you'll even be able to include modded games in the rankings. It will also--and that's where it gets really good--offer a view of the end of game graphs, along with the possibility of rewatching the victory cutscene! Bragging about your achievements has never been easier.




This is it for the major changes! Galactic Statecraft releases tomorrow evening, and we hope you're excited!


While you're here, we've got a small favor to ask of you, so if you're feeling extra generous, check out this thread by our Co-Founder Spacetroll. Finally, as is tradition with each update, forget to join us for our update stream tomorrow at 5:30PM CET, where we'll discuss these changes and answer your questions!



Until then, tell us which changes and new features you're the most excited about!

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7 years ago
Nov 15, 2017, 8:09:57 PM

can you make the time goes fast so we can be already tomorrow ????

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7 years ago
Nov 16, 2017, 1:15:28 PM
CyRob wrote:
Ato wrote: As you can see, I lost in sandbox difficulty.

Sounds like you & DarkHerumor's let's play will be fun to watch then, but don't be too hard on yourself as even the best players can't win a science victory on turn 2 or 3 repeatedly like you can :)

I'll teach him how to unleash the Sophons fury!

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7 years ago
Nov 16, 2017, 11:50:02 AM
Sublustris wrote:
Or these are really BIG stations, which is not unlikely considering the technological advancements of the Factions in the Endless universe ;)

Only Endless could build structures that big, i.e. planet anomalies-wonders: The Platforms of Ys, Husk of Knowledge, Solar Farm etc. 

The sophons built a structure encompassing a blue star probably many times larger than our sun, some country sized structures doesnt sound crazy to me.

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7 years ago
Nov 16, 2017, 9:29:42 AM
CivisDeTerra wrote:

Is there a full detailed list of changes somewhere?

A detailed changelog will be published when the update hits Steam tonight.



Slashman wrote:

No mention of the weapons retake side of the update.

It would have made for a consequent piece, so we chose to showcase other things. Rest assured that all changes will be detailed in the changelog.


Mythox wrote:

can you make the time goes fast so we can be already tomorrow ????

I just did! Check it out, we're in the future! Singularityyyy


KingValkyrik wrote:

Can you change the lair spawn to 2-4 systems away? If they spawn on the only decent 1 system away for Unfallen then Unfallen won't be getting a second system until turn 20-40 (on speed fast / normal...)...

The Unfallen actually have a very good deal against pirates: they won't spawn on systems that are vined, or being vined. On top of that, pirates don't spawn straightaway: you have a grace period during the first 7-10 turns (depending on speed, pirate difficulty, etc.) where pirates aren't anywhere to be found.



Sotnik wrote:

Will g2g balance mod be integrated into the update?

Yes.



ryogek wrote:

i hope my mac can open my diplomacy screen after this update :(

If you are still encountering issues with your Mac & the diplomacy screen, we absolutely need you to share your log files with us. See how to do so in this thread.

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7 years ago
Nov 16, 2017, 8:54:54 AM
Or these are really BIG stations, which is not unlikely considering the technological advancements of the Factions in the Endless universe ;)

Only Endless could build structures that big, i.e. planet anomalies-wonders: The Platforms of Ys, Husk of Knowledge, Solar Farm etc. 

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7 years ago
Nov 16, 2017, 5:27:29 AM

i hope my mac can open my diplomacy screen after this update :(

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7 years ago
Nov 16, 2017, 12:17:04 AM

Orbital stations is  awesome . Maybe we can see a whole town erect on the planet with population increases in next update :)

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7 years ago
Nov 15, 2017, 10:51:02 PM

Can you change the lair spawn to 2-4 systems away? If they spawn on the only decent 1 system away for Unfallen then Unfallen won't be getting a second system until turn 20-40 (on speed fast / normal...)...

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7 years ago
Nov 15, 2017, 8:25:53 PM

Looks absolutely awesome. I really like the changes about Pirates. Thank you for your work guys!

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7 years ago
Nov 15, 2017, 6:32:23 PM
Sublustris wrote:

Space stations take away from the sense of the scale of planets :(

Or these are really BIG stations, which is not unlikely considering the technological advancements of the Factions in the Endless universe ;)

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7 years ago
Nov 15, 2017, 6:28:29 PM
Sublustris wrote:

Space stations take away from the sense of the scale of planets :(

That may be true, but I for one much rather prefer that there are some indications of activity in a system than have everything be up to scale.

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7 years ago
Nov 15, 2017, 6:12:38 PM

Space stations take away from the sense of the scale of planets :(

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