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Frogsquadron

Frogsquadron

7 years ago Feb 19,2018, 11:31:00 AM

Update 1.2.11 -- Guardians & the Galaxy

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Update 1.2.11 -- Guardians & the Galaxy



[ADDITIONS & IMPROVEMENTS]

  • Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
  • Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
  • Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
  • Guardian Guides Traits have been added
  • Polished Event Notification visuals and animations
  • Added link to the Economy Screen when clicking the System Level in the System Management View
  • Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
  • Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
  • Reworked Happiness from System level for Vodyani into a trait, “Utopian Infrastructure” (also available in custom factions)
  • Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
  • Added descriptions for the Empire improvements unlocked by the Victory technologies
  • Clarified effect of Zelevas Incarnate


[QUESTS]

  • The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
  • Vodyani are now able to complete the Vaulters Chapter 4 Science Version
  • Fixed errors related to “Slingshot” quest


[PERFORMANCE]

  • Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading


[MODDING]

  • Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
  • Fixed custom (modded) planets not having a Scanview map
  • Fixed issues with custom (modded) unique planets not overriding their types visual


[FIXES]

  • Fixed error in “Suggested Technology” algorithm
  • “Halt Attacks” diplomatic term is no longer unavailable when there is one turn left to use it
  • Fixed errors related to “Scienceganza” Unique Improvement and Population Events
  • Fixed quest notification causing errors if there are several hidden choices
  • “Attack fleet” button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
  • The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
  • Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
  • Fixed some anomalies appearing greyed out for no reason in the System Management View
  • Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
  • "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
  • Fixed system blockade with privateers not working as intended
  • Fixed game failing to restart when it failed to start once (due to mods or other issues)
  • Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
  • Fixed rare critical error on trading companies
  • Fixed saves getting stuck because of AI alliance issues
  • Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
  • Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
  • Fixed error caused by fleets being attack-able while colonizing a system
  • Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
  • Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
  • Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
  • Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
  • Fixed Pirate not always talking when the button "support" is clicked
  • Fixed Argosy colonization cost being improperly rounded in colonization tooltip
  • Fixed “Boarding pods extreme” module not being received upon completion of the Deed which rewards it
  • Fixed rare cases of game saves not being loadable
  • Fixed Manpower refund value not being shown in the tooltip of the “Scrap Ship” button
  • Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
  • "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
  • "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
  • Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
  • Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
  • Adamantian Bombers icon is now properly colored
  • Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
  • Fixed some minor faction actions not resulting in political effects on populations
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7 years ago
Feb 19, 2018, 10:45:09 PM

>opens G2G

>sees 'Guardians & The Galaxy Update'

>mfw

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7 years ago
Feb 19, 2018, 5:41:28 PM

@Frogsquadron

If you work for Amplitude, could you please, please add a notification when an enemy enters a guarded system.  This is a major problem in the game that makes the Endless Space 2 experience much poorer because you're forced to constantly scroll the map looking to see if opponents have entered your systems.


Si vous travaillez pour Amplitude, veuillez s'il vous plaît ajouter une notification lorsqu'un ennemi entre dans un système protégé. C'est un problème majeur dans le jeu qui rend l'expérience Endless Space 2 beaucoup plus pauvre parce que vous êtes obligé de constamment faire défiler la carte pour voir si les adversaires sont entrés dans vos systèmes.  Si vous ne travaillez pas pour eux, pouvez-vous au moins relayer ce message? Je vous remercie.


If you don't work for them, can you at least relay this message?  Thank you.

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7 years ago
Feb 19, 2018, 6:20:23 PM

Guardian Guides Traits have been added


what does this mean? 

I can't find it in the faction traits so where can I find it and what does it do?

Updated 7 years ago.
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7 years ago
Feb 19, 2018, 6:31:19 PM

I can't get the DLC to download. Usually, I go into Steam and DL the DLC/Patch, but this time around it isn't letting me do this.

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7 years ago
Feb 19, 2018, 9:54:05 PM

I recomend you "harmonize" this tech icon. The icon for Split Second Ablatives should be switched with the one for Argi Drugs, as you can see the former's icon consists of of a pill over a fork and a knife. Obvously it should be the icon for Agri Drugs, which unlocks the patriot pills factory. Also the tech Applied Cryogenics and its lore/ as well as icon needs to be switched with Exstream components, for the same reason. 



Updated 7 years ago.
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7 years ago
Feb 19, 2018, 10:32:01 PM

Do you mind explaining what the Horatio Gameplay Gene Splicing change does? As far as I can tell only Horatios can still overwrite other populations into Horatio (which is actually terrible because basic Horatios are... well, lackluster to say the least.) but it is one of the best possible technologies for any Gene Hunter.

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7 years ago
Feb 20, 2018, 2:45:12 AM

when you do the next update can you do something about the quest based bug/glitch related to colonizing planet certain planets, I've encountered one related to a planet in the game named ybela system in the game?

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7 years ago
Feb 20, 2018, 3:17:24 AM
CygX1 wrote:

Thanks for the nice work!


P.S. You forgot to mention the in-game clock in the improvements, very nice (and I think expected) feature ;-)


This is nice yes.

This will prevent me to "ok it is 0:35 AM but end turn because I need to be sure to do 2-3 things I may forget if I save&quit now, and then my wife comes and say WTF are going to do at 3:40 AM ???"

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7 years ago
Feb 21, 2018, 3:43:51 AM

cool

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7 years ago
Feb 19, 2018, 4:51:31 PM
CygX1 wrote:

Thanks for the nice work!


P.S. You forgot to mention the in-game clock in the improvements, very nice (and I think expected) feature ;-)


Oh yea? Oh man, that's such a great QoL addition right there.

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