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Frogsquadron

Frogsquadron

6 years ago Jul 26,2018, 14:41:00 PM

Introducing Endless Space 2 Supremacy

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We both know why we're here, so let's dive right into it: Endless Space 2's next expansion is coming soon, and is called Supremacy. Endless Space's samurai chicken badasses have come home to roost, and they bring along some hard-hitting new stuff. Buckle up, we're going in.




NEW FACTION: THE HISSHO




The Hissho are back, ready to kick ass and take names!


Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation. 




The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.




Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules. Loadout notwithstanding, they are a force to be reckoned with. It is said that Hissho fleets sometimes sacrifice their ships in suicide attacks when the odds are stacked against them and the stakes are high. Face them at your own peril...






BEHEMOTHS




The origin of the gigantic module platforms known as the Behemoth is shrouded in mystery: some say the ships themselves were built using Endless technology, others that they were found drifting in the depths of space, empty and silent. Whatever their true provenance, they are a boon to any faction building them, after completing a quest. Their versatility gives them plenty of uses, from mining to defense platforms to system-annihilating Obliterators, they start out strong, and additional research only makes them stronger! 





FREE UPDATE FEATURE: GROUND BATTLE REVAMP & BATTLE RELICS


GROUND BATTLE REVAMP

In keeping with the Amplitude tradition, new stuff that you can buy comes with new free stuff! This time around, we've reworked the Ground Battle to make it more legible as far as player choices are concerned, and give players more choices to manage systems they conquer. This includes the visualization during the battle as well as the pre- and post-battle screens, shown below:



Settling here was a mistake, Riftborn scum...



Do we even want to take over?


SYSTEM RELICS

The relics system allows you to leave your mark on the galaxy, to acknowledge the actions of players and AI. Several game actions will be tracked and logged by the game when they happen, and will be displayed in scan view of different entities:

  • Big Space battles will generate "Debris fields" on Systems, indicating who took part, who won, and the scale of forces
  • Assimilating a minor faction will generate a "Pre-galactic civilization" marker on the planet where the assimilation took place
  • Destroyed Pirate lairs will generate a "Crashed Pirate Lair" marker on the planet on which they were destroyed
  • Big Ground battles will generate "Devastated No-man's Land" on a planet on which they took place


All of these have a chance to trigger anomalies or explorable curiosities on the concerned planets...



And of course, the usual fixes and improvements! The full changelog will be posted once the update is live.



WHEN CAN I GET THIS?

  • This will be available next week on August 2nd.
  • Endless Space 2 Supremacy with the discount is available HERE for pre-order for 11.69 € /$ 11.69 / £ 9.89 (-10%)
  • A bundle of both Endless Space 2 Supremacy & Endless Legend Inferno (HERE) is available for pre-order for 20.78 € /$ 20.78 / £ 17.58

  • We're very happy with how Supremacy has turned out and hope you will be, too! What are you looking forward to the most?

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6 years ago
Jul 26, 2018, 2:56:19 PM
TommyThunderbolt wrote:

What about the Umbral Choir community created faction?

Expansion #3. They're coming along nicely, but this isn't about them!

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6 years ago
Jul 26, 2018, 2:57:14 PM

I hope you haven't cut the cool ground-battle visualisation where we can see our armies moving and fighting? 

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6 years ago
Jul 26, 2018, 3:01:03 PM

Amazing my fave race just got a promotion! I wonder if they still will feature as a minor faction also?

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6 years ago
Jul 26, 2018, 3:02:31 PM

Awesome! 


One question though, does that mean the Hissho minor faction will be removed, or will it be turned into an offshoot minor faction, like the Mavros?

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6 years ago
Jul 26, 2018, 3:06:13 PM
ShadowFox1993 wrote:

I mean is this cool-looking battlescreen still in game?

The visualization is still in the game, but it makes a lot more sense to watch now! I'll see if I can get our main man Jhell to post a screenshot here.

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6 years ago
Jul 26, 2018, 3:08:16 PM

First off, am I alone in thinking that the enemies the Hissho fight in the trailer look like Fomorians from Endless Legend? It's interesting to note they were apparently not only created to contain the Morgawr.



ShadowFox1993 wrote:

I mean is this cool-looking battlescreen still in game?

Don't worry about that. You'll hear more about this once we're allowed to really talk about it.

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6 years ago
Jul 26, 2018, 3:09:16 PM

Am I the only one that hopes for a simillar bug to happen with preoders like with the vaulters preorder where you could play it before release? :D 


Looks good, I'm excited.

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6 years ago
Jul 26, 2018, 3:11:33 PM
Frogsquadron wrote:
ShadowFox1993 wrote:

I mean is this cool-looking battlescreen still in game?

The visualization is still in the game, but it makes a lot more sense to watch now! I'll see if I can get our main man Jhell to post a screenshot here.

Thanks! Can't wait to know more! 

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6 years ago
Jul 26, 2018, 3:22:20 PM

Sicne we have been given permission to talk, but I am not sure about screenshots, let me at least say a few words about the ground battle visuals:


Visual clutter has been reduced by changing how much manpower each icon represents.

Depending on the chosen tactics, the soldiers, tanks, and planes will form up into different groups placed across the battlefield.

The different troop types now don't all fire at the same time (visually; the resolution is still simultaneous).


If I get the definite go-ahead from Amplitude, I'll fetch some screenshots.

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6 years ago
Jul 26, 2018, 3:27:25 PM

So the new question is now, what was the other part of the Ground Battle rework that was mentioned recently?


There was something about how the new "ground battle ecology" will no longer reward Siege modules so heavily over Manpower modules and invasions. What would that be, as long as the topic is now freely on the table to talk about?

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6 years ago
Jul 26, 2018, 3:29:07 PM
The-Cat-o-Nine-Tales wrote:

Sicne we have been given permission to talk, but I am not sure about screenshots, let me at least say a few words about the ground battle visuals:


Visual clutter has been reduced by changing how much manpower each icon represents.

Depending on the chosen tactics, the soldiers, tanks, and planes will form up into different groups placed across the battlefield.

The different troop types now don't all fire at the same time (visually; the resolution is still simultaneous).


If I get the definite go-ahead from Amplitude, I'll fetch some screenshots.

Sounds great! So, for now it will be less chaotic and more about some kind of tactic that units on screen use during the visualisation? 

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6 years ago
Jul 26, 2018, 3:32:15 PM
TableTurning wrote:

Do behemoths have different models for the different factions?

While I can't say anything definitively it is important to note that in the video the Behemoth seems to be newly found Endless Tech so I would expect the factions have not necessarily figured out how to reverse engineer them enough to customize them. Not sure how we will discover them in game though.

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