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Natco

Natco

6 years ago Oct 11,2018, 13:17:00 PM

UMBRAL CHOIR MAKING-OF, PT 4: 3D ART

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Hey everyone,


This blog post is the fourth in a series focusing on the creation process of our upcoming Umbral Choir. We covered the game design aspect, now the art, and if everybody's on their best behavior, we will finish with a G2G vote or two! Ever wondered how the secret sauce was made? Here's your chance to find out! 


Today, we’re taking a look at the 3D art part, with the creation of the faction’s ships! This means watching Stevans work, and asking him a few questions...



We made a little video of the results (shown below!) at the end of the day, and we sat down with him to ask a few questions:


Can you please introduce yourself and tell us what your role is within the team?


I'm Stevans Robert, Lead 3D artist on Endless Space 2's live development.
Which means that I'm in charge of producing the 3D assets for the expansions and DLCs. My role is to assure that the visual quality of the 3D models is on point within the time constraints imposed by production, to make sure that the guidelines and the technical constraints are respected by the 3D artists, and finally give clear directions with regards to the interpretation of concept arts and their re-transcription to 3D within the game.


What were the inspirations and challenges behind creating the Umbral Choir ships?


What’s interesting with the Umbral Choir is that the faction is visually “abstract”. To visually transcribe the concept arts into 3D, we had to free ourselves from everything we might think of when we think of a ship, and make sure we don’t integrate any elements that could potentially evoke “humanoid” technologies or processes. That is why we are particularly concentrated on finding a rhythm for the assembly of different geometric forms, but also on the materials, which don’t respect the standard usages.


Could you please walk us through the process of creating the Umbral Choir ships?


First of all, there is a pre-research to select materials. This phase is the most important, as it is the material that will dress and give a real identity to the vessels.


 


Next, we retrieve whatever information we can from the concept artists (illustrations or 3D sketches), we do a ‘cleaning’ pass, and then we start the modelling.

The first step in modelling is called “High Poly” modelling. We create the model without taking into account the any technical constraints, the goal being to arrive at what we find to be the closest possible to the initial concept.


Then, we create a second model called the “Low Poly” model, a model on which we will keep a strict minimum and concentrate on the overall form. All of the details from the former model will be transformed into a group of textures that will give the impression that all of the details are actually present on the optimized model.



High Poly


Low Poly



Finally, we use texturing software, with which we apply the different materials that were prepared beforehand. We then add the final details, in order to give some life to the vessel, and once that is done, we export the whole thing in the game engine.


***


Watch the process here:





Here's the full *Work In Progress* result!




We hope you enjoyed this look behind the scenes at our art creation! Next week, we’ll move on to an exciting bit with a new series of G2G votes on the Umbral Choir! 


Now tell us: what do you think of this first revealed ship?

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6 years ago
Oct 14, 2018, 11:37:16 AM

I think the mentality of "we have floating parts that are not attached to the main body of the ship" starts to get a bit over used.



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6 years ago
Oct 12, 2018, 12:43:12 PM
Natco wrote:
anvipal wrote:

Wow, it's like... T-Rex.

Nevertheless, great work!

The front is on the left side of the image, if that helps, so it's actually meant to evoke something a bit closer to a whale shape :)



Yeah, from that side it looks totally like whale. Interesting and intriguing.

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6 years ago
Oct 12, 2018, 1:47:56 PM

Is that Blender you are using in the time lapse? also what version is it? :)

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6 years ago
Oct 12, 2018, 10:53:35 PM

my suggestion is if the new major faction is ancient and older than any other race,the look of ship should be close to nature,.this ship you provide look like belong to a young race

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6 years ago
Oct 13, 2018, 8:21:46 AM
jacob19831217 wrote:

my suggestion is if the new major faction is ancient and older than any other race,the look of ship should be close to nature,.this ship you provide look like belong to a young race

We voted for this.

In my oppinion, sneaky gas cloud-like faction shouldn't have huge armored ships at all (for what reason, if bullet won't hurt a gas body?). Hive of small ones should suit better. Or even absence of big hulls. But all these options are to complex in terms of integrating to the game.

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6 years ago
Oct 14, 2018, 9:09:49 AM
Celeir wrote:

We voted for this.

In my oppinion, sneaky gas cloud-like faction shouldn't have huge armored ships at all (for what reason, if bullet won't hurt a gas body?). Hive of small ones should suit better. Or even absence of big hulls. But all these options are to complex in terms of integrating to the game.

Well, this is pretty close to vote results. I personally woulkd like one of the others, but community decided.

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6 years ago
Oct 16, 2018, 6:39:55 AM

I still think the Calamari Wraith type model would have been awesome and fit the theme better but this is good too. My only nitpick is the front end that terminates in what looks like a mooses mouth and now I can't get it out of my head (maybe taper that off or something). Lol


Updated 6 years ago.
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6 years ago
Oct 16, 2018, 7:27:28 AM
Domokun84 wrote:

I still think the Calamari Wraith type model would have been awesome and fit the theme better but this is good too. My only nitpick is the front end that terminates in what looks like a mooses mouth and now I can't get it out of my head (maybe taper that off or something). Lol


The way I understand it, the picture is misleading and the near right part of the ship is actually the backside of it.

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6 years ago
Oct 16, 2018, 9:20:58 AM

Yes this is the rear end. Also hi everyone, I was enjoying a long week-end. I'm back, and tomorrow we're moving on to the votes, we hope you're excited!

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6 years ago
Oct 16, 2018, 10:45:59 PM

the ship looks really nice. but i have to agree the "floating" not attached parts of  ships looks little bit off. it fits for the Riftborn, because they are from another universe and have a different approach to everything maybe even physics... but im not sure if i like it for these ones.

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6 years ago
Oct 18, 2018, 9:46:21 PM

Dont like the t-Rex look. Monolith design does not have to be like things having weird angles and random sharp contrast. Monoliths have some logic in their form. Also the sharp edges make it hard to see a whale like style in its form. 


I like however the black and blue part. Its just that putting randomly looking asymetrical shapes together does not in itself looks cool. It only makes sense and is cool, when the designs "tells" you that there is a certain logic or functionality why there are certain shapes. I struggle to see any logic here aside from being random to make it look "alien".


I think the question is: If the UC are ethereal snakes, why do they build ships looking like dinosaurs? Why is that form appealing to them? How about taking inspiration from real world stealth design or other sci fi stealth designs? I think the mix of realworld stealth and somewhat hard sci fi functunality would suit the UC best.


https://www.reddit.com/r/EliteDangerous/comments/76wc52/stealth_ship_from_the_expanse/

https://someinterestingfacts.net/stealth-warships/

https://en.wikipedia.org/wiki/Lockheed_SR-71_Blackbird


Not trying to hate here, just my attempt at constructive critisism.


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6 years ago
Oct 11, 2018, 5:57:05 PM

Looks great, waiting impatiently on the next votes !

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6 years ago
Oct 11, 2018, 1:41:13 PM

A post by Natco, what happened to frogsquadron, did someone steal a hand from them?
 
The ship looks good, the dark look weaves in quite well with the stealthy-ness that would be expected from an espionage faction. (I assume they turn off the lights when out of combat, if not to be stealthy at least to conserve energy)


What is the Hull type of this ship, Small Attacker?

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