ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
-DESERT PREFERENCE: Start with Desert colonization
-MADE OF DUST: Grow population with dust instead of food
-DUSTITE AFFINITY: Cannot declare war against other factions, cannot research military technologies until meeting a warlike nation
-GALACTIC NETWORKING: Can build a very expensive building once in their empire which allows them to map the galaxy all at once
-KNOWLEDGE OF THE VIRTUAL ENDLESS: Once the Galactic Networking building is built, get a massive research bonus on basic technologies
-GOD-LIKE SHAPE SHIFTERS: Can create and control a religious faction in a selected empire at the cost of population
Backstory
Formulations of Dust, the Dustites were once a great administrative force of the Virtual Endless, that is until both disappeared. Now, eons later, the enough Dust has been awoken elsewhere in the galaxy to warrant a return. By passing energy from each Mote of Dust to form a galactic communication web for Dust and, if harnessed correctly, a massive computer. Having been made only to perform computations, these apparitions have no concept of war and very little tact. In the past, stray Dustites had been sighted all throughout the galaxy; each time hailed as gods with the power to manipulate the Dust to its will. Each time a sole Dustite would rise, shaped like the locals, so would it run out of energy and slowly die if not cared for, usually via offerings. Now, rising again, the Dustites must rebuild, recharge, and regrow to be independent of mere offerings and to charge their galactic tendrils for use beyond the distribution of energy.
I like the concept. The Broken lords are one of my favorite EL factions to play. Would love to see a version of them in ES. The other traits are very cool and would be fun to do in game.
What do you mean by "Can create and control a religious faction in a selected empire"? It is not clear to me what this does.
I'm curious what makes them diplomatically unique despite not being able to declare war? What can they do instead? How can they expand their empire if they can't make war? Maybe this could be done using the game mechanic of diplomatic demands (something I try for in my submission)? Or maybe you can think of a better alternative?
By creating a religious faction, I'm playing the new feature of ES2 of political parties. So by spending dust or influence or both, the Dustites could create such a party, the more spent the more sway it has, with diminishing returns. In this way, they could manipulate a faction to war or to ceding planets to the Dustite empire, all without a shot fired, although the cost would be about the same in terms of dust and resources
Creatorri
Dungeon
Creatorri
Dungeon
21 600g2g ptsReport comment
Why do you report Creatorri?
Are you sure you want to block Creatorri ?
BlockCancelAre you sure you want to unblock Creatorri ?
UnblockCancelcarolean7
Guardian
Don't sweat petty things, and don't pet sweaty thing.
carolean7
Guardian
17 900g2g ptsReport comment
Why do you report carolean7?
Are you sure you want to block carolean7 ?
BlockCancelAre you sure you want to unblock carolean7 ?
UnblockCancelCreatorri
Dungeon
Creatorri
Dungeon
21 600g2g ptsReport comment
Why do you report Creatorri?
Are you sure you want to block Creatorri ?
BlockCancelAre you sure you want to unblock Creatorri ?
UnblockCancel