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Fractali - Guardians of Singularity

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8 years ago
Aug 12, 2016, 12:06:41 PM

Name: Fractali


Description / Biography (199 words):

Perhaps the first in the universe to achieve Singularity, the Fractali’s benevolent personality compels them to retain physical form to guide peace-loving races. Their obsession with computational prophecy is what led to their early Transition. They were always gifted at collective processing while retaining strong individualism. Yet this never devolved into civil war due to their passion for the irrefutable conclusions of pure logic and their inherent physiology. They communicate nearly instantaneously through narrow streams of light carrying densely encoded thought patterns far more complex than words and sentences. Concepts like misunderstanding are completely incomprehensible to them. While their young have few, their Counselors have dozens of receptors and emitters – each capable of light-linking into simultaneous "conversations." All Fractali technology evolved around light; controlling it, extending it, processing it. They can predict the future with precision based solely on their ability to process all probabilities refined by the changing trajectory of all the variables.  They view themselves as Guardians of Singularity, for they can clearly see each path that will lead other races to achieve it. They are Guides for those that would be worthy Stewards of Transition; but fierce Resistors of those who would Usurp Transition through war.


Affinity: Guardians of Singularity


Traits and Gameplay Ideas:

  • Data Precognition gives them an increased actions per turn bonus factor that grows with the more positive diplomatic relationships they have and the strength of those relationships. The more relational data they have to work with the more accurately they are able to foresee outcomes and the more they are able to accomplish in the same amount of time.
  • Other factions also benefit from Fractali relations and get actions per turn bonuses or other bonuses (which makes almost everyone want their favor), but it has a multiplying effect for the Fractali (many to 1).
  • They will help other peaceful races towards Singularity by granting science bonuses.
  • They will fiercely try to prevent warlike factions from even approaching Singularity through a wide range of non-combative methods and strategies.
  • Their main weakness is that they are only as good as the data they have to work with. "Poison" data or corrupt information can be fed in through deceptive relationships / spies / etc. to have a negative effect.
  • They are extremely vulnerable to deception because they can't conceive of it, they only know logic and reality (which they can accurately perceive from multiple dimensions).
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8 years ago
Aug 13, 2016, 11:21:05 AM
edgelore wrote:
  • Data Precognition gives them an increased actions per turn bonus factor that grows with the more positive diplomatic relationships they have and the strength of those relationships. The more relational data they have to work with the more accurately they are able to foresee outcomes and the more they are able to accomplish in the same amount of time.
  • Other factions also benefit from Fractali relations and get actions per turn bonuses or other bonuses (which makes almost everyone want their favor), but it has a multiplying effect for the Fractali (many to 1).

Can you explain what this means in terms of gameplay?

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8 years ago
Aug 22, 2016, 6:51:18 AM

For sure!


The mechanism that is used to track how other races "perceive" the Fractali (whether they are in or out of favor with any other given race) would drive the bonuses / actions / skills / etc. The bigger the favorable status per race, the bigger the bonuses. Hostilities with races would detract from the bonuses. This would drive Fractali gameplay in the following directions (and probably other very interesting ones as well):

  • Emphasis on early game exploration and distance to discover / meet as many other races as possible as soon as possible (this also has the risk / pucker factor of hitting hostile races) versus mere mass colonization. 
  • This might motivate a deeper early investment into drive and travel technologies & efforts / diplomacy skills / etc. rather than heavy initial colonization 
  • The most advantageous Fractli strategy might be to start heavily investing in diplomacy right away so that before long as many relationships were as favorable as possible 
  • This would essentially create a type of diplomacy-as-an-engine-of-production/expansion/discovery (or at least an accelerator) since it would make more actions possible
  • Maybe the additional actions are limited in scope to certain types (like diplomacy)
  • By contrast most traditional approaches treat technology or conquest as the production engine / accelerator
  • It would be sweet to be able to play a race where diplomacy and inter-species actions and investments served a lot more than just a victory condition
  • At higher levels of favor / trust from others, the Fractali could get unique diplomatic skills / options that aren't available to any other race. This would create significant advantages, but also huge risks in trying to survive long enough to unlock those unique skills / options / treaties / whatever while investing in areas that are commonly an afterthought. 
  • The core gameplay strategy would be something like: find all the friendly races and survive until the Fractali can unite them against any hostile races. 
  • Maybe one of the most interesting things about this is that for the Fractali, other races become empire assets just as much as their own tech or planets... in other words, for example, if a hostile race threatens the Fractali - as a peaceful race they would not have the means to fight back, but they could bring in other race(s) to defend them. Thus, the races themselves become a resource in the gameplay when playing as Fractali. 

Does this adequately cover the question?

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8 years ago
Aug 22, 2016, 12:23:00 PM
edgelore wrote:

Does this adequately cover the question?

I think more what was meant was what do you mean by "increased actions per turn bonus factor". Do you mean ships get bonus move speed? And is that the only bonus? Or do you mean something else? This is unclear.


Keep it up though! Cool idea.  

Updated 8 years ago.
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8 years ago
Aug 24, 2016, 10:26:58 AM

Yeah the question was more related to the "actions per turn" bit, which was confusing. :)

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