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The NAKHEPS, "A monolith that unifies to all"

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8 years ago
Aug 19, 2016, 12:52:57 PM

History


The old planet Neferud housed two different races in continuous conflict, both died due to the scourge of war. The Nakheps narrate that 7 millennia later, a mysterious monolith emerged from nowhere, and spread a stranger mineral across the globe thus causing the new resurgence of the breeds.
Learned the lesson that war is nothing more than a delay, they adopted the ideology of cooperation and mutual progress, both civilizations were united in one, developing in this way a new cultural and religious revolution whose central pillar is based on the cult of the mysterious monolith.
Its policy is based on the choice of 4 religious leaders every 7 years; two for each race, these leaders use the dialogue to make decisions about the future of civilization.
When they embarked in the space age they found something that for them it should only take place in his past: a hostile universe with other beings doing the same mistakes they once committed yesteryear. The Nakheps think that the only way to avoid universal catastrophe is the construction of a colossal monolith whose properties will achieve unify the other civilizations.


Gameplay


This civilization based mainly his victory in the construction of large monolith, to perform such a feat before should develop appropriate technologies, or even perhaps complete a series of missions. Also, before you must build a variable number of smaller size monoliths in function of the size of the map, which provide a number of advantages to the solar system in which it is built so that they can also serve more types of victory. Other civilizations will be alerted whenever this civilization begins to build a smaller monolith and the game will inform of their location, so it is possible that this faction becomes the target of numerous attacks in order to prevent his victory so should be prepared to defend. 

In order to achieve this goal this civilization might have the following characteristics (I contribute ideas and a general notion of them as these must be balanced by the developers according to the other factions): 

·Big bonuses to monolith system and exclusive technologies aimed at them.
·Advantages in industry .
·defensive advantages to protect their solar systems
·% Loss of industry when a planet with monolith is destroyed, and on the other hand, the destructive civilization(other player) gains in science and gold (for example). thus making it harder for monolith victory and encouraging the gameplay to build and defend itself from this faction

In conclusion, it is a civilization based on the construction of smaller monoliths in order to get to build one that gives the victory, with each built are acquired numerous benefits but on the other hand must defend with all their strength because they are penalized each time one is destroyed and the construction of large monolith will be very delayed. 


Appearance


This civilization is made up of 2 races, Let your imagination fly in the second part of the contest!


Feel free to contribute ideas and correct my english!







Updated 8 years ago.
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8 years ago
Aug 19, 2016, 3:53:42 PM

A cool idea you have here. And the monolith lore/gameplay would be a good mixup to the standard 4X fare. Though I'm curious how these guys fit the "diplomatic pacifists" theme of the contest? Not obvious to me.

Keep it up!

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