ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
the total of the poluplation of Industrialists and Militarists is bigger than for the Unfallen
Description:
The Unfallen population of the system [System that triggered the quest] became devided over the question: if Industrialists or Militarists are to be learned to understand to bring harmony to the galaxy. The problem is that most Unfallen aren't ready to study both idiologies. They came to the point that they want you to make a decision, but it is clear that just pointing at one of the two idiologies isn't enough.
Option 1: Militarist
Description: Let them study the militaristic mindset it might strengthen your defence.
Increases Militarist Support
Objective: built atleast 2 Military system improvements and/or combat ships in [the system] in 10 turns.
Failure: constuct a system improvemnet that isn't miliaristic in the time frome, lose all Unfallen poplulation in [system], or lose controll over [system]
Reward:Living Hullplating (strong hullplates that repairs Hitpoints in battles and outside)
Outcome: The Unfallen came to finding that sometimes the pacifistic goal of peace and harmony must be defnded with conflict and war.
Option 2: Industrialist
Description: Let's teach the Unfallen the vaule of being an industrialist.
Increases Industrialist Support
Objective: increase the industry poduction to X in 10 turns in [the system] (X depends on current industry is and how easy it it is to be increased)
Failure: lose all Unfallen poplulation in [system], or lose controll over [system]
Reward:Automated Aborial Agriculture : System Improvemnt, +1 food and +1 industry per population, + 5% food and Industry on system, cost 1200 industry
Outcome: The Unfallen have learned to appreciate industrialist approach to problems, well atleast when the goal harmony is.
Option 3: Cravers (Condition: the Sytem must contain atleast 1 Craver population)
I rephrase the objective and added that the fail states are, I hope it is clearer now.
And is the 3. objective that combilicated? I mean maintaining that at the end of each turn for 20 turns you have condisition that atleast one planet has atleast 1 craver and 2 unfallen population on it, while only making combat ship ( so no civilain ships) in that time frame
For objective 3, what I meant is that this means there are too many targets to hit in one objective: do only this but also have this AND that... it's a lot!
VIPMechfried
Aurigan Cosmonaut
Auriga is bae.
VIPMechfried
Aurigan Cosmonaut
37 100g2g ptsReport comment
Why do you report Mechfried?
Are you sure you want to block Mechfried ?
BlockCancelAre you sure you want to unblock Mechfried ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancelVIPMechfried
Aurigan Cosmonaut
Auriga is bae.
VIPMechfried
Aurigan Cosmonaut
37 100g2g ptsReport comment
Why do you report Mechfried?
Are you sure you want to block Mechfried ?
BlockCancelAre you sure you want to unblock Mechfried ?
UnblockCancelDEVFrogsquadron
Broken
Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
DEVFrogsquadron
Broken
52 300g2g ptsReport comment
Why do you report Frogsquadron?
Are you sure you want to block Frogsquadron ?
BlockCancelAre you sure you want to unblock Frogsquadron ?
UnblockCancel