ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Being swept around the map by rolling events is one of the aspects of the game that I really like.
As for some personal story events being hard (if not impossible) to solo, I don't think they were all designed to be solo-able. Party up and bring a couple of mates, we do and we're having a storm playing through each other's stories; the personal stories play very well as part of a party (and if you are of the same race as the party leader you have the option to credit your own personal story progress).
I haven't played an Elementalist but by accounts they don't seem to be as durable as the other classes when being played solo in confined spaces. I play an Engineer as they are hard work when solo under similar circumstances; multi-kit usage coupled with your weapon is necessary. Warriors seem to have it fairly easy if played well, at least in the early stages.
Beda wrote: Agree 100% played the tar out of 2, i wont give blizzard any more of my money ever. On another note any thing with the word halo in it........
Beda wrote: all ready got halo limited edition all preordered. Going to be great to finally have the chief back and to see the forerunner Sega.
I'm interested to see how 343 holds up. I think it might be good for the series to have a new developer like this; staying true to the original games while having new views to bring to the table. I really hope they don't fall flat on their arse.
Fenrakk101 wrote: I'm interested to see how 343 holds up. I think it might be good for the series to have a new developer like this; staying true to the original games while having new views to bring to the table. I really hope they don't fall flat on their arse.
I am concerned as well this will turn into sell by name game. But only time will tell.
I have never played this game but my friends says its quite good to play and have some extra features in Guild Wars 2 and me also want to play this game soon.
The amount of grind is right down the alley of every other annoying MMO these days.
The pacing is horrible - unless you manage to time all the "randomly looping" events as you progress through a zone, you have to drop everything, start picking herbs, logs and mine minerals and go craft your way onward.
The personal stories are the only driving force in the game. I never managed to get immersed in all the random tasks around the areas - Picking apples in the middle of a war? Help taste new ale recipes? Suuuure... Let us ignore the fact that centaurs are raping and pillaging just next door.
A lot of the missions are not properly beta tested (ironic given how much time we had to test it). There are a bunch of the personal quests where going alone is currently impossible - you need to bring friends to a personal quest because your level gets reduced to that of your current area.
I'm not impressed by the gameplay, as gorgeous and original as the game enviroments (and the races) are.
I have to agree i had a elementlist and i couldn't do my own level story quests by meh self. Yea the guy in cloth armor cant tank a room full of people, who would have guessed?
Tho it has its ups and downs like every other mmo out there, over all its still better then wow in my book and is free to play after you buy it.
Fenrakk101 wrote: Hm, that's a bit odd. I'm not sure I really like it, but if it works then to each his own.
Are there any character limits in the game? Like "You can only have (x) number of characters"? And does it have anything like Diablo 2 where your account is deleted if you don't play for 90 days?
You can only have 5 charters but you can get more slots if you pay for them, which is still better then some games. FF 11 and 14 you can only have 1 charter per account, tho thats like some comparing apples to oranges FF 14 and 11 use totally different systems.
No you account dosnt get deleted, tho that's interesting to know about Diablo, ill add that to the list of reason why i wont ever buy it.
Beda wrote: Tho it has its ups and downs like every other mmo out there, over all its still better then wow in my book and is free to play after you buy it.
Yes and no - you'll find yourself wanting to buy some bank and character slots eventually if you are a serious player.
defekt wrote: As for some personal story events being hard (if not impossible) to solo, I don't think they were all designed to be solo-able.
defekt wrote: I've solo'd all of mine so far as an Engie but I have read in many places that the Elementalist has a very hard time getting through some of them.
Class != Personal story. Your personal story is defined by your race and the character creation choices. Some of the asura ones are notoriously hard in the start. The ones where you are forced to play a robot with incredibly laggy command input. I had to postpone it for two levels and I only made it out alive by a margin on the 3rd attempt.
Mansen wrote: Class != Personal story. Your personal story is defined by your race and the character creation choices.
Er, well thanks for that but who said that it was any other way, and how does that undo the possible issue that Elementalists have a harder time soloing some events?
Mansen wrote: Some of the asura ones are notoriously hard in the start. The ones where you are forced to play a robot with incredibly laggy command input. I had to postpone it for two levels and I only made it out alive by a margin on the 3rd attempt.
I found the early Asura PS missions pretty easy going as an Engie. If other classes are having trouble then I'm not surprised in the least because not all classes are good at the same thing and yet these missions force you into situations that you might normally avoid, thus I suspect that ArenaNet's answer to that would be 'bring a mate' ergo not all missions are designed to be solo'd by all classes.
defekt wrote: I found the early Asura PS missions pretty easy going as an Engie. If other classes are having trouble then I'm not surprised in the least because not all classes are good at the same thing and yet these missions force you into situations that you might normally avoid, thus I suspect that ArenaNet's answer to that would be 'bring a mate' ergo not all missions are designed to be solo'd by all classes.
Clearly this is the case, there are a lot of times as an Elementalists in cloth and your staring down a room full of guys all charging you, how there was ever any doubt that your going to die.... a lot.
Worse yet it depending on the situation even if you bring a friend to tank it, that dosn't mean there going to agro to him.
Beda wrote: Worse yet it depending on the situation even if you bring a friend to tank it, that dosn't mean there going to agro to him.
True; however, the Engie/Ele pairing is a pretty strong one in most situations because they have a lot of combo field drops and finishers - each has a couple of useful combo fields and each has a couple of useful finishers that tend to be in areas that make the most out of each class through regular use anyway, i.e., neither of you need to alter your solo strategies much to benefit.
defekt wrote: Er, well thanks for that but who said that it was any other way, and how does that undo the possible issue that Elementalists have a harder time soloing some events?
Fenrakk101 wrote: I already knew about it going free-to-play (or mostly free-to-play, at that) and I already had plans on trying it out when it started.
If Guild Wars 2 piques my interest I might pick up a copy and get my friends in on it.
You will find it interesting from how different it dose thing while not changing what really happens at the core. Also you can join guilds cross server. If you do decide to play let me know ill give yea hand.
Been saving for it myself, about 12 bucks short. I love necromancers on any medium I'm allowed to play them. A throwback from DnD gaming hehe. So happens I'm also fond of DoTs, which I hear they have access to lots of them.
According to my friends, if Guild Wars 2 had a theme, it would be convenience of life features.
I got the collectors version my self. I play the elementalist my self but the necro looks good. your ability are largely based on the weapon you are caring.
As for the DnD, i still play that on weekends. Tho now days i mostly DM.
Fenrakk101 wrote: What exactly is Guild Wars 2? I mean, if you could compare it to other games, what games would you compare it to?
I've been hearing a lot about it but I have absolutely no idea what it is.
I guess STOR is the closest thing to it. Its a free to play after you buy it MMORPG, but its nothing like WoW. It uses totally different systems, thing are much more social in a way, you don't have to fight over resources.
Its a presitant world, with dynamic events that can quickly turn in to raid level boss fights, but every thing scales to fit the group. Also grouping dosnt require party invites or planing.
"Your choices determine how your personal story evolves; with thousands of possible variations, no two players will have the exact same experience."
SWTOR is going free to play later this year. i have a level 41 on there i stopped playing after a month or so because the game dosnt have any thing after 40. Info on the free to play here
Any way guild wars has better art work then any mmo i have ever played before, and combat system is easy to learn, tho i was expecting it to be more like Tera after they said it was action based.
Beda wrote: SWTOR is going free to play later this year. i have a level 41 on there i stopped playing after a month or so because the game dosnt have any thing after 40. Info on the free to play here
Any way guild wars has better art work then any mmo i have ever played before, and combat system is easy to learn, tho i was expecting it to be more like Tera after they said it was action based.
I already knew about it going free-to-play (or mostly free-to-play, at that) and I already had plans on trying it out when it started.
If Guild Wars 2 piques my interest I might pick up a copy and get my friends in on it.
So who here has jumped in? I was part of the 3 day head start and there where a lot of us, making me wounder how many actually waited till release day to buy. If you have been playing what are your thoughts?
Do you like the art style or the game play? What do you think of the guild system?
Me i like the dynamic events and the fact that you don't need to plan and form party's to do them, people just all rush in and it turns in to an epic raid type fight all on its own.
Guild Wars 2 is good so far and I've only been playing since Gold. I've never been much of a fan of the usual MMO fair but GW2 does everything slightly differently to most MMOs and I like the direction that it's taken.
What I like most is the way in which you are levelled back to suit the area that you are in, so you can go back and help out a mate in the lowbielands without the fights being a complete walkover for you - the threat is still there. Also, the rewards are still relevant to your true level. What this means is that if you are part of a group of mates you can all play through each Race's personal story in the starting lands, one at a time, and by the end of it you'll all be levelled and equipped as if you'd each solo'd your story quests simultaneously and then met up at a future point. I don't know how this system holds up for the later levels because I've not got there yet (only 18th at time of posting).
Thus far I've only played an Engineer and my god there are a lot of skills, skills that usually change based on their context - talk about in at the deep end! I do enjoy it tho.
I'm on Gunnar's Hold [Euro], not that home server seems to mean all that much if you don't play WvWvW. (WvWvW is something I want to get into later - it's a huge persistent map where three servers battle over territory and resources.)
I wish i had the time to play GW2 - Art style & Gameplay are like designed for me (i'd pick Guardian) - but i dont have the time, therefore i'm here - ES can be paused, saved and resumed later...
Tredecim wrote: I wish i had the time to play GW2 - Art style & Gameplay are like designed for me (i'd pick Guardian) - but i dont have the time, therefore i'm here - ES can be paused, saved and resumed later...
GW2 can be started and stoped at will, you dont have to play but a few mins a day if thats what you want, Its also free to play after you buy it so it not like you have to pay per month just to log in a few mins a day.
Ack, DotA 2... I'm rubbish at that game and I don't have the 600 hours of free time needed to be decent at it. Pretty fun, though. I did a lot of versus bots.
I've played a few MMOs before (Rusty Hearts is a pretty good one) but never a subscription MMO. I guess that will technically change when The Old Republic goes mostly free-to-play in a few months, because I'll give it a whirl, but still.
I'm starting to really want GW2, but I don't have the money to throw at it. Maybe if/when the price drops I'll pick up two copies and start messing around with it.
Steph'nie wrote: I must admit I have NEVER played an MMO before and was tempted to purchase GW2. I resisted though and I'm still playing DOTA 2 when I have time.
The guys at work bought it though: they're talking about making a guild, playing on the same server and whatnot.
The guild system in GW2 is very different then any other game, you can be in many guilds at the same time. Also guilds are account bound instead of charter bound. To that end each charter can represent different guilds and you can actively change which guild any charter is reping.
Beda wrote: The guild system in GW2 is very different then any other game, you can be in many guilds at the same time. Also guilds are account bound instead of charter bound. To that end each charter can represent different guilds and you can actively change which guild any charter is reping.
Hm, that's a bit odd. I'm not sure I really like it, but if it works then to each his own.
Are there any character limits in the game? Like "You can only have (x) number of characters"? And does it have anything like Diablo 2 where your account is deleted if you don't play for 90 days?
As far as MMOs go GW2 seems to be a pretty fluffy and inclusive affair as far as progression and just plain getting involved is concerned. Where WoW is perhaps more like a list of DON'Ts and CAN'Ts, GW2 is a bit more like a list of DOs and CANs.
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