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Vodyani BUG make race unplayeble

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8 years ago
May 20, 2017, 4:24:55 PM

Dear devs, for now Vodyani unplayeble in multiplayer, couse every game I played (8 for shure) I get a bug when you place ARK and it get -65% approval for system limits ( on 2-3 ark as usual happens), I don't know what happens but in singleplayer it may be repaired with load older savegame, but once I get this bug and savegames did't helped... 

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8 years ago
May 20, 2017, 8:11:32 PM


I even used Saint's and Sinners Bill, don't help me.... May be trouble happens becouse Guardians there? Or this is not a bug and just a @hidden guardians ability@

Updated 8 years ago.
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8 years ago
May 20, 2017, 8:27:33 PM

im running into an issue that is similar. Tethering an ark to some systems makes the ark unselectable and unable to build anything. The only remedy so far is to reload a previous save but that only grants you control of the ark, if you attempt to tether to the same system it will simply happen again.

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8 years ago
May 21, 2017, 4:01:59 AM

Had same issue with a system that had hidden "Guardians" population. Hit anchor, and nothing happens. Ark is unselectable afterwards and can not do anything.

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8 years ago
May 21, 2017, 8:05:36 AM
maabus1999 wrote:

Had same issue with a system that had hidden "Guardians" population. Hit anchor, and nothing happens. Ark is unselectable afterwards and can not do anything.

Exact same here!

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8 years ago
May 21, 2017, 11:08:37 AM

You can disable the Guardians with a relatively small xml edit and that solves the anchor locked problem.

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8 years ago
May 21, 2017, 7:59:32 PM
Jams wrote:

You can disable the Guardians with a relatively small xml edit and that solves the anchor locked problem.

Good so we should all expect to see this Small XML edit updated in a patch release in the next few days right?  Or do we have to start giving the game one stars before they'll notice?

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8 years ago
May 21, 2017, 8:34:15 PM

Considering the other major bugs with the vodyani it might be months before this one tiny thing is changed. Their max population bug has been around since alpha 2 and it's still not fixed.

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