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Bug with infinite dust/science build actions.

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8 years ago
May 23, 2017, 9:34:24 PM


Hi,


The bug is pretty simple: The industry to science/dust conversions from infinite build actions are applied in a way that the industry gets all the percentage bonuses, and when is transferred to science, also gets science percentage bonuses.


Here's an example at endgame with 50% ind to science conversion. Due to this, the supposed 50% goes in practice to more than a 1:1 transfer, due to more than 100% percentage bonus on science from many sources.


Before conversion:


After conversion:



A fix to this is to set the transfer modifier at a higher priority where all the percentage calculations are done.


In SimulationDescriptors[ColonizedStarSystem], at "ClassColonizedStarSystem":


        <Modifier TargetProperty="SystemMoney"              Operation="Addition"    Value="$(SystemMoneyFromProductionConversion)"          TooltipHidden="false" Priority="2" />


        <Modifier TargetProperty="SystemResearch"           Operation="Addition"    Value="$(SystemResearchFromProductionConversion)" TooltipHidden="false" Priority="2"   />

Thanks,

Ninakoru

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