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[1.0.5] Militarists overthrow government :-) -- Wrong faction becomes Leading Political Party

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8 years ago
May 27, 2017, 6:49:58 PM

Would have been fun if it was an actual event... But I don't think it is.


Summary / Title

Wrong faction becomes Leading Political Party.


Description

Around turn 60 with Sophons / democracy -- just after the election ended (with scientists and pacifists tied at 9 reps and militarists third with 7 reps) militarists became the leading political party and promptly enacted their Jingoist Joy Bill.


Steps to Reproduce

The after-election-savegame shows the strange situation clearly, though.


Reproducibility

1/5


Expected Behavior

SInce the election ended with two factions tied in the lead, the leading faction should have become one of those two. In all cases I had this situation before, one of the tied factions was the leading party from before the election and stayed leading party afterwards then -- that seems reasonable in this situation. (The system might be more complicated then I realize? -- majority vote, coalitions... then that should be explained better)


Version

1.0.5


Notes


Attachments

Savegame from just before and after the election (I hope).

AutoSave 146.zip

AutoSave 147.zip

Updated 8 years ago.
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8 years ago
May 27, 2017, 7:08:06 PM

Just replayed the election from turn 60 and could not reproduce the coup d'etat. That is probably as it should be, elections being a bit unpredictable.


Stashed the saves somewhere safe in case I didn't upload the right ones.

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