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[BUG] ? Wonder Victory not working ?

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8 years ago
Jun 3, 2017, 5:49:47 AM

Hello, 


I Just played game where I ended up aiming for wonder victory. The condition says "Build a wonder victory certain amount of time" and below that is description "You posses X ouf of 3 requered Obelisks of All Space-Time". It says no other condition to win wonder victory. 


So I built 3 of them and nothing happened. I was in alliance so I tried to cancel the alliance in case there are some issues in collective win conditions and nothing happened either. 


Is there anything else you have to do to win the wonder victory or is it a bug ? 


Here is a game save 1 turn right before I finish 3rd obelisk. I have allready buildt obelisks in systems Trappiset-1 and Mizar.


wonder win test.zip

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8 years ago
Jun 3, 2017, 12:05:09 PM

I posted about this in Reddit just the other day: https://www.reddit.com/r/EndlessSpace/comments/6elvnh/wonder_victory/


Of interest was the most recent response from someone:


[–]Char_12 2 points  

So I just won a wonder victory game as the UE. I had to build 8 out of 4. I had previously had 2 alliance members but left. When I won it said that I had shared the victory with the other 2 alliance members that were actively attacking me

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8 years ago
Jun 3, 2017, 12:12:19 PM

I can testify, the wonder victory didn't trigger for me either last time I went for it.

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8 years ago
Jun 4, 2017, 1:26:23 AM

Same for me I got to three out of three and did not trigger the end of the game. That said I'm in an alliance with an AI faction (single player game). Will try to build more obelisks...


EDIT : I built 6 instead of 3 and that triggered the Wonder victory. I had one AI ally, I suppose that multiplied the number required by the two of us.

Updated 8 years ago.
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8 years ago
Jun 5, 2017, 1:06:33 PM

Hello and thanks for the report!


We're aware that Victory conditions can be weirdly affected by entering and leaving alliances: sometimes the GUI won't refresh to tell you what your new objective threshold is, sometimes it will... It's in our bug database anyway :D


Cheers!

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