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Missing Adamantium / Antimater fleet movement module

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8 years ago
Jun 4, 2017, 2:26:04 PM

Description

There is a Hyperium fleet movement module that gives +1.

There is a Quadrinix fleet movement module that gives +3.

I am unable to find an Adamantium / Antimater fleet movement module that would give +2.

Maybe there isn't one on purpose but I think there should be one available.


Also the normal movement modules end with Antimater engine giving 15% evade and +4 movement.

There is room for a Quadrinix / Orichalcix engine which could have more movement and evade or increased movement outside of star lanes for example.


Steps to Reproduce

Look in saves and screens.


Reproducibility

5/5


Expected Behaviour

Add an Adamantium / Antimater fleet movement +2 module for support ships.


Version

1.0.52 S5 GOLD-Public


Attachments

AutoSave 2608.zip


 


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8 years ago
Jun 4, 2017, 4:28:19 PM

It is possible it is a hidden tech, that you have to get through exploration. It could also be race specific tech?

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8 years ago
Jun 4, 2017, 4:30:55 PM

Could be but the modules I discovered trough curiosities so far were only an alternate version of an existing module with other characteristics.

I haven't found any that would not already exist and in this example there is a clear gap.

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8 years ago
Jun 5, 2017, 12:16:52 PM

btw havent found 1 ever yet. through 6-7 games. so probably it get lost somewhere


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8 years ago
Jun 5, 2017, 1:10:50 PM

Also haven't found it yet but it can be somewhere out there.

Still I think this is a module that would be better as available trough research not as a curiosity.
As a curiosity it could have some additional benefits like +3% evade on fleet or something like that.

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8 years ago
Jun 5, 2017, 3:12:47 PM

Okay, I've checked the XML, from what I can tell it can drop from Level 2 Ruins and Level 2 Subterranean curiosities with slightly more favorable odds for the latter.



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