Logo Platform
logo amplifiers simplified

Battle replay desync

Copied to clipboard!
8 years ago
Jun 4, 2017, 2:51:28 PM

Description

Battle replay corrupts, starting from jumping into battle. Ships move in with a stutter, warp-in Craver explosion remains on the battle field, ships move as they would during battle but all fire and other animations and visible damage calculation loads in, depending on battle, with 10 to 60 second delay all at once. Actual damage calculation progresses normally, going by enemy ships fading out in the overview.

Skipping to action during intro completely removes the delay and battle plays out as intended.


This started occuring around the midgame point in this game, as it did in a previous Craver game. I do not know if it is limited to them, but Lumi, Empire, Sophon campaigns had fluid battles up to victory in rounds 300 and up, where with the last Craver game this started around turn 100.


Steps to Reproduce

Initiate battle in save.


Reproducibility

5/5


Expected Behaviour

Undelayed battle replay


Version

1.0.52 S5 GOLD-Public


Attachments



DxDiag.txt (i5-4690K / Radeon RX 480 (Catalyst 17.5.2) / 16GB DDR3 / Win10 x64)

replay_bug.zip


0Send private message
0Send private message0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message