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Chlorophyll chemie doesnt give workforce

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8 years ago
Jun 9, 2017, 11:50:52 PM

The building of this tec transforms all food into workpower when the system has its max pop.
at least it is writen that way.....

When you move the mouse over the wheels of the workpower it shows all it modifiers, but chemie (or the name of the building) isnt listed in there.

One system has 2,9k food and 5,1k workforce. Then queing up a ship in the building list, which has a production cost of 6,2k.
The list shows me following round output: 2,3,4,5,7,8,9,10,11,13,.....

But 2,9k + 5,1k = 8k which meas that there should be turns in which 2 ships are produced. And not like here where it takes 2 turns when a ship is ready.


Played race: vodyani

System is at max pop

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