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Juggernaut Combat Bug [Combat Breaking]

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7 years ago
Sep 22, 2018, 8:33:06 AM

Problem

  • Summary / Title: Juggernauts refuse to fire any weaponry outside of the 2x Module


  • Description: While watching or in simulation mode the Juggernaut is losing massive battles it should win because it refuses to fire any weaponry outside of Launching Bombers and it's 2x Module


  • Steps to Reproduce: Unknown Steps to reproduce, the problem occurs over many campaigns by itself


  • Reproducibility: 5/5


  • Expected Behavior: The Juggernaut should be firing it's weaponry within its firing arc and winning battles it absolutely should, however this is not the case


  • Version: V1.3.12 S5 GOLD-Public


  • Notes: Mods do not affect this problem, it replicates itself with or without them. Mods used in save: Endless Moons2.1, Grey Behemoths


  • Attachments: Screenshots / Save
    • The Save file is preset for the battle so that you can replicate it multiple times and test. The battle takes place on the Giazar System (Home world of the Riftborn) vs The Unfallen
  • Screenshots: https://imgur.com/a/cVsrHl4
  • Save file: Vodyani.sav


Updated 7 years ago.
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7 years ago
Sep 24, 2018, 8:45:18 PM

Found another post on the steamcommunity page:
https://steamcommunity.com/app/392110/discussions/0/1741090847740290320/

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7 years ago
Sep 26, 2018, 3:27:40 PM

Edit:

I tested multiple times in Debug Mode, I cannot pin point why this happens it seems to happen at random. I tested 6 times @ 150 turns w/ similar results. No matter what I test they seem to just randomly stop working after a certain period of time. 2 of the 6 times the Juggernauts never worked properly - 3 of the 6 times it happened at random (first working normally and then breaking sometime within the game) - 1 time out of 6 they did not break at all within the 150 turns.

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7 years ago
Sep 29, 2018, 3:13:08 AM
  • Single.sav
  • Summary / Title: Juggernaut only fires the large hardpoint.  No other weapons will fire.
  • Description: Upgraded my Military behemoth to juggernaut and it will only fire the large hardpoint.
  • Steps to Reproduce: Attack anyone.  You can edit the ship and when moving weapons between hardpoints, only the large will fire.
  • Reproducibility: 5/5
  • Expected Behavior: All weapon slots actually work.
  • Version: 1.3.14 S5 Gold-Public
  • Notes
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7 years ago
Sep 30, 2018, 6:12:40 PM

So I pulled my Juggernaut out of its fleet and let it fight by itself.  I did see its bombers attacking and had the visual for the Heavy Mount firing.  No other weapons showed firing but the after battle advanced info did show damage from the other weapons installed on the Juggernaut.

It appears it does damage but just no visuals.


Please get this resolved.

Thank you.

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7 years ago
Sep 30, 2018, 7:16:18 PM

During my multiple tests there was no damage at all from other modules, double check ur statistics ensure both ur Bombers and Heavy Mount are of same type so it doesnt lead to any confusion -> i.e. both Projectile

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7 years ago
Oct 2, 2018, 3:09:43 AM

My bombers and heavy mounts showed damage.  Heavy mount was area blast weapon (has no type).  I also had energy weapons and slug throwers as well and they all did damage.

I do know how to read the advanced after action report.

So no issues with weapons doing damage, just not visible during combat.

Updated 7 years ago.
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7 years ago
Oct 2, 2018, 6:45:09 PM

Can you post screenshots of your after battle summary screen, because in every test No other Mount did Damage aside from Bombers/Fighters and the Heavy Mount. I did 6 independant tests.

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