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Low+ High Gravity anomalies

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6 years ago
Jul 30, 2019, 7:29:29 AM

AFAIK it shouldn't happen. If you can, upload a save to allow devs look into it.

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6 years ago
Jul 30, 2019, 7:41:12 AM

<!--  Low Gravity   -->

<AnomalyDefinition Name="PlanetAnomaly36" Quality="Positive">

<SimulationDescriptorReference Name="PlanetAnomaly36"/>

<GeneratorInfo>

<PlanetFilterNot>PlanetTypeDestroyed</PlanetFilterNot>

<PlanetFilterNot>PlanetGameplayTypeGas</PlanetFilterNot>

<PlanetFilterNot>PlanetAnomaly44</PlanetFilterNot>

<PlanetFilterNot>PlanetTypeFake</PlanetFilterNot>

</GeneratorInfo>

</AnomalyDefinition>


[...]


<!--  High Gravity   -->

<AnomalyDefinition Name="PlanetAnomaly44" Quality="Negative">

<SimulationDescriptorReference Name="PlanetAnomaly44"/>

<SimulationDescriptorReference Name="PlanetAnomalyNegative"/>

<GeneratorInfo>

<PlanetFilterNot>PlanetTypeDestroyed</PlanetFilterNot>

<PlanetFilterNot>PlanetGameplayTypeGas</PlanetFilterNot>

<PlanetFilterNot>PlanetTypeFake</PlanetFilterNot>

</GeneratorInfo>

</AnomalyDefinition>


Public/Simulation/AnomalyDefinitions.xml

I suppose that's because Anomaly44 doesn't have <PlanetFilterNot>PlanetAnomaly36</PlanetFilterNot> on its filtering condition.

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6 years ago
Aug 1, 2019, 8:28:05 AM

Yes, it was not supposed to happen like this in design. And it does seem strange when you think of this combination as the gravity being high and low all over the planet at the same time, as opposed to high in some places and low in others. For example, the gravity of Earth's moon is higher at the south pole, and earth's own gravity is now uniform in all places either. Of course, in our reality these differences are very small (though strong enough to disturb satellite orbits), but I imagine that in the Endless Universe, these effects might be amplified by Dust.

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5 years ago
Oct 14, 2020, 10:36:25 PM

This one irratated me too, so I did this (see below).  Not quite tested it yet, but hopefully it will work.  Huge/Large = no low gravity and Tiny/Small = no high gravity and Medium get both still:


    <!-- Low Gravity  -->

    <AnomalyDefinition Name="PlanetAnomaly36" Quality="Positive">

        <SimulationDescriptorReference Name="PlanetAnomaly36"/>

        <GeneratorInfo>

            <PlanetFilterNot>PlanetTypeDestroyed</PlanetFilterNot>

            <PlanetFilterNot>PlanetGameplayTypeGas</PlanetFilterNot>

            <PlanetFilterNot>PlanetAnomaly44</PlanetFilterNot>

            <PlanetFilterNot>PlanetTypeFake</PlanetFilterNot>

            <PlanetFilterNot>PlanetSizeLarge</PlanetFilterNot>

            <PlanetFilterNot>PlanetSizeHuge</PlanetFilterNot>

        </GeneratorInfo>

    </AnomalyDefinition>


    <!-- High Gravity  -->

    <AnomalyDefinition Name="PlanetAnomaly44" Quality="Negative">

        <SimulationDescriptorReference Name="PlanetAnomaly44"/>

        <SimulationDescriptorReference Name="PlanetAnomalyNegative"/>

        <GeneratorInfo>

            <PlanetFilterNot>PlanetTypeDestroyed</PlanetFilterNot>

            <PlanetFilterNot>PlanetGameplayTypeGas</PlanetFilterNot>

            <PlanetFilterNot>PlanetTypeFake</PlanetFilterNot>

            <PlanetFilterNot>PlanetAnomaly36</PlanetFilterNot>

            <PlanetFilterNot>PlanetSizeTiny</PlanetFilterNot>

            <PlanetFilterNot>PlanetSizeSmall</PlanetFilterNot>

        </GeneratorInfo>

    </AnomalyDefinition>


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5 years ago
Oct 15, 2020, 9:27:53 PM

You are late to the party, they fixed it in last patch

Updated 5 years ago.
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