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Diplomatic Voiceline Localization Error

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5 years ago
Mar 30, 2020, 7:31:55 PM

Someone posted this in G2G, and I went to go see why.


All of the voicelines say "Trespass", but the game is looking to read "Tresspass", so none of the faction voiceliness for this event will be read.

Here's an example of the Riftborn voiceline this should've read, but didn't because of the spelling mistake:

  <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumTimeLords">We didn't want visitors. Especially ones with weapons. We now seek a return to more unsympathetic relations.</LocalizationPair>

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5 years ago
Apr 1, 2020, 3:45:20 AM

So to fix it all factions voicelines (this case) will have to be changed to "<LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTresspassUltimatum...", within the listed localization flies, correct? I played a lot of hours, but I don't remember this happening. I'm afraid I never did provoque this reaction.


ES2_Localization_Assets_Locales.xml

ES2_Localization_Vaulters_Locales.xml

ES2_Localization_DLC2_Locales.xml

ES2_Localization_DLC3_Locales.xml

ES2_Localization_DLC4_Locales.xml

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5 years ago
Apr 1, 2020, 4:40:55 AM

"Isolationist" is an AI personality type that only occurs in a specific few factions, and also this is a really rare diplomatic event apparently, so it's not generally seen.

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5 years ago
Apr 1, 2020, 12:43:29 PM
CaptainCobbs wrote:

"Isolationist" is an AI personality type that only occurs in a specific few factions

From what I found, it's not as rare as you think (in theory). Thinking about fixing it for all factions within my german language mod, but I'm unsure, if I'd mess it up, as long as I didn't see this bug, yet.


ES2_Localization_Assets_Locales.xml 


1)  <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumSophons">You had one job! Don't trespass with military vessels. You blew it. We're canvassing for Cold War relations ASAP.</LocalizationPair>

2) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumCravers">kkktt--gdo--pftt . . .
FIRMLY: You messed up. Craver territory was off limits for war fleets. Now we want to go back to cold war.</LocalizationPair>

3) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumVampirilis">The Church places great stock on its right to seclusion. Your military trespass tramples roughshod on these desires. You should expect a thawing of relations.</LocalizationPair>

4) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumVenetians">Your military fleets are in sovereign Lumeris waters. This lack of respect isn't to go unpunished. The Families want to return to cold war.</LocalizationPair>

5) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumUnfallen">We had hoped for greater restraint on your part. Once again your military trespasses, and the Heart turns cold.</LocalizationPair>

6) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumTerrans">Tut, tut, tut. You've been caught somewhere you shouldn't have been. Hold out your knuckles. Or whatever you have that passes for knuckles. It's cold war time.</LocalizationPair>

7) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumHoratio">Horatio were spending some time alone so as not to accidentally gaze on imperfection. And you ruined it with your ugly battle fleets crawling into the Horatiocracy. Expect cold war.</LocalizationPair>

8) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumTimeLords">We didn't want visitors. Especially ones with weapons. We now seek a return to more unsympathetic relations.</LocalizationPair>


ES2_Localization_Vaulters_Locales.xml 


9) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumVaulters">Why are your fleets in our territory? It is like waking up and finding Necrophages have invited themselves to breakfast.  You are not ready for a lasting peace.</LocalizationPair>


ES2_Localization_DLC2_Locales.xml 


10) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumMajorHisshos">We do not wish to have your fleets in our territory. I will sharpen my blade and watch them.</LocalizationPair>


ES2_Localization_DLC3_Locales.xml


11) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumUmbralChoir">The Choir watched your clumsy trespass with a mixture of admiration and disgust. We will seek colder relations, Creature.</LocalizationPair>


ES2_Localization_DLC4_Locales.xml


12) <LocalizationPair Name="%DiplomaticInteractionEscalationIsolationistPlayerDisregardedTrespassUltimatumTemplars">You stomp through our space like Endless across the graves of the Lost. Her Majesty wishes you gone!</LocalizationPair>

Updated 5 years ago.
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5 years ago
Apr 1, 2020, 7:05:24 PM

Id suggest putting two versions in, the unfixed version and the fixed version, that way when it is eventually fixed you dont have to do anything extra, but that all does look right.

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5 years ago
Apr 2, 2020, 3:13:34 AM
CaptainCobbs wrote:

Id suggest putting two versions in, the unfixed version and the fixed version, that way when it is eventually fixed you dont have to do anything extra, but that all does look right.

You always offer the best solutions, thanks for your input/feedback.



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5 years ago
Apr 7, 2020, 9:45:10 AM

I've run into this a few times recently.  I hope my limited knowledge of modding will let me fix it.


*EDIT*  Man that was easy to make the changes.  

Updated 5 years ago.
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