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Building list error (Screenshots attached)

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5 years ago
Sep 7, 2020, 1:21:27 AM

After capturing a star system, the list of buildings in any of its systems is not displayed or managed. Instead of a list of buildings, the message: "Total upkeep of Aldebaran" DARTH PAUL

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5 years ago
Sep 7, 2020, 1:22:49 AM

This error appeared after the last update in Steam, it was not there before.

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5 years ago
Sep 7, 2020, 11:05:46 AM
I had the Darth Paul screen. Just loaded all my old saves, same with all of them. Started a new game and checked, thought it was working, reloaded my current game and found the Darth Paul screen has changed to "upkeep of Naos" and shows 2 buildings.
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5 years ago
Sep 9, 2020, 10:39:16 PM

Diagnostics - 2020'09'10 @0012'35''.html


Every attempt to print the list leads, in the diagnostic file, to

* below exception statements

* below error stack at message level


This definitly appeared AFTER the latest patch, with or without mods.


Reproduced in 1.5.34 S5 GOLD-Public





Error: {"error message":"InvalidCastException: Cannot cast from source type to destination type.","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: ImprovementsManagementModalWindow.deleteTemporaryImprovements ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: ImprovementsManagementModalWindow.OnBeginShow (Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Gui.GuiPanel.Show (Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Gui.GuiWindow.InternalShow (Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Gui.GuiWindowsStack.ShowWindow (Amplitude.Unity.Gui.GuiWindow guiWindow, Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Gui.GuiWindowsStackModal.ShowWindow (Amplitude.Unity.Gui.GuiWindow guiWindow, Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Gui.GuiManager.ShowWindow (Amplitude.Unity.Gui.GuiWindow guiWindow, Boolean instant):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: ColonyInfoSidePanel.OnImprovementsCb ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: AgeControlButton:HandleMouseUpOrDown(AgeMouseEventData):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: AgeControlButton:MouseUp(AgeMouseEventData):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: UnityEngine.Component:SendMessage(String, Object):line 0\n at UnityEngineLogCallback in Error while parsing stackframe: AgeManager:UpdateInteractivity():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: AgeManager:LateUpdate():line 0\n","turn":68,"gameID":"2721126b-4e71-4d1c-8b6c-44e7bad5f9c7","eventID":"5.19.01","eventName":"Error","steamID":"76561197971020338","gamecode":"392110","sessionID":"b0952d5aac464501847c54b1c123c292","eventTimestampClient":"2020-09-10T00:30:25.401"}


Updated 5 years ago.
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5 years ago
Sep 13, 2020, 4:28:15 PM

Hi,

same error  I have.

Next thing - stage 5 science - Pocket Laboratory is not working at all - no change in science output.

Please inform.

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5 years ago
Sep 13, 2020, 6:52:32 PM

Same problem, with every race, in every game.

It is really annoying, when you want to put a ' Trade Company Subsidary ' somethere else.

Hope you guys fix it soon!


The Content Penumbra is deaktivated (because the Hacking is annoying), if it helps.


Diagnostic (can't upload it, I think its to big (35mb))

027.sav

Updated 5 years ago.
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5 years ago
Sep 14, 2020, 12:55:41 PM
CaptainCobbs wrote:

Please attach a diagnostics file from when this happened, they are located in Documents/Endless Space 2/Temporary files

I don't know if that's how it's done, but I want to bring attention to the fact that I've found out how to reproduce this bug.  Leveling a system up leads to this bug. Sorry if replying like this is wrong or something.

I've tested it and it happens with the first system that you level up to 2. I tried leveling 2 different systems in one turn, but only one of them got bugged. So maybe the reason is the tutorial message ot something. But I turned off tutorials and it happened to me anyway, so I guess I'm wrong.

I really-really hope that this bug gets fixed, so here's a savefile - ending the turn causes Mira to break. But if you delay building leveling up in Mira, than the other system with the level-up in queue breaks - Bundus. 

Oh, wait, they both stopped working. One of them can't show any of it's improvements, and the other just stopped showing newly built ones - the ones that are built after the level up

8 Leveling to 2 breaks improvements menu.sav


Updated 5 years ago.
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4 years ago
Jan 30, 2021, 3:53:46 PM

Strange, i had this issue before i got umbral choir expansion.After that bug disappeared. Having expansion removes bug or is this just a coincidence and latest path fixed it?

Updated 4 years ago.
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