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AI in pending talks pending turn bug Diagnostics. No Mods

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4 years ago
Jan 16, 2021, 11:06:04 PM

17:17:17:230AISTACKCorrectly received ReadyToEndTheTurn signal from AI

 at UpdateAIState in :line 0 at ProcessAISignalMessage in :line 0 at MessageReceived in :line 0 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0 at InternalPostMessage in :line 0 at PostMessage in :line 0 at Update in :line 0 at Update in :line 0 at Run in :line 0


17:17:17:280GameServerSTACKGameServerState_Turn_Finished

 at Begin in :line 0 at Begin in :line 0 at RefreshState in :line 0 at Update in :line 0 at Update in :line 0 at Update in :line 0 at Update in :line 0 at LateUpdate in :line 0


17:17:17:280OrderSTACKOrderAIClientStateChange#00000F8B; AIClientState:Sleeping

 at Log in :line 0 at MoveNext in :line 0 at Run in :line 0 at ProcessOrders in :line 0 at UpdateMessageBoxAndProcessOrders in :line 0 at UpdateMessageBoxAndProcessOrders in :line 0 at Update in :line 0 at LateUpdate in :line 0


17:17:17:280AISTACKChange AI client state from Playing to Sleeping.

 at ChangeAIClientState in :line 0 at MoveNext in :line 0 at Run in :line 0 at ProcessOrders in :line 0 at UpdateMessageBoxAndProcessOrders in :line 0 at UpdateMessageBoxAndProcessOrders in :line 0 at Update in :line 0 at LateUpdate in :line 0


17:17:17:329UnitySTACKNullReferenceException: Object reference not set to an instance of an object

 at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0 at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0


17:17:17:330UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:378UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:378UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:428UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:428UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:478UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:478UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:528UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:528UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:578PrismSTACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":48,"gameID":"df7adedd-0bc4-4589-a0f0-a5ef48e8d73b","eventID":"5.19.01","eventName":"Error","steamID":"76561198057959508","gamecode":"392110","sessionID":"a516f2543d63437cb3f0088e1858dd92","eventTimestampClient":"2021-01-16T17:17:17.329"}

 at MoveNext in :line 0 at InvokeMoveNext in :line 0


17:17:17:579UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:579UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:627UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:627UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:678UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:678UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:728UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:728UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:778UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:778UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:828UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:828UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:878UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:878UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:927UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:927UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:978UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:17:978UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:028UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:028UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:078UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:078UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:127UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:127UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:177UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:178UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:227UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:227UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:277UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:277UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:327UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:327UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:377UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:377UnitySTACKNullReferenceException: Object reference not set to an instance of an object

17:17:18:427PrismSTACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":48,"gameID":"df7adedd-0bc4-4589-a0f0-a5ef48e8d73b","eventID":"5.19.01","eventName":"Error","steamID":"76561198057959508","gamecode":"392110","sessionID":"a516f2543d63437cb3f0088e1858dd92","eventTimestampClient":"2021-01-16T17:17:18.178"}


And then another 40MB of the NullReferenceException + Object reference not set to an instance of an object repeated until I gave up waiting.


Devs can reach me on your discord as Light

Updated 4 years ago.
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4 years ago
Jan 17, 2021, 11:49:32 AM

oof

good catch
upload the reproductible (auto)save too if you can

Updated 4 years ago.
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