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Dust inflation bug

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4 years ago
Jun 21, 2021, 8:42:52 PM

For some reason, at some point of the game Dust inflation started to jump between turns. One turn it's x0.25, next turn it's x17, then x0.25 again, then x17 etc every odd\even turn number. It might be related to my attempt of experimenting with max number of economic behemoth I can attach to system before everything collapses.

Related to that, Economic victory progrss almost stopped, but showed messages about imminent victory every few turns.

And whole process seem to glitch some achievements, because I wasn't able to get one for learning whole left science sector, aswell as achievent for  winning against Endless AI, and few other.

Link to save file several turns before victory included


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4 years ago
Jul 9, 2021, 9:11:57 PM

This is usually caused by the technology : Maximized Exploitation / with the: Public 3D Printing Or the technology: Xeno NLP / with the: Emergency Labor Policy And the technology: Mission Flexibility. And on the Behemoth on all Support Module the Regional Government Bureau module.




 If you set the (Public 3D Printing) or the (Emergency Labor Policy) in the build menu. The first turn nothing happens. The next turn it shows how much dust you will earn from Public 3D Printing or the Emergency Labor Policy on your next turn. Then you will earn that as dust. This often causes high inflation.


 If you suddenly remove the Public 3D Printing or the Emergency Labor Policy from the build menu after it has been in the build menu for 2 turns, this will often cause high deflation. Along with multiple Behemoth with Mission Flexibility technology. On the same system. This is often what causes deflation.


Paid laws that cost influence points also have a lot of influence on inflation and deflation.


The Chlorophyll Chemistry technology with the Biofuel factory building that converts food into industry when the population is reached to its maximum on a system. Also affects Public 3D Printing and Emergency Labor Policy.


Diplomatic status between different empires such as: war, cold war, peace, allies. Can also cause a lot of inflation or deflation.


Sleepers on different empires can also have a lot of impact on your income and cause inflation as well. Because they keep stealing income. Sleepers can also have multiple owners without your knowledge. And sleepers sometimes move themselves between different systems.


Using Obliterators can also cause a lot of inflation and deflation. It doesn't matter if you use the Obliterator or other players or other AI empires. It will have an impact. Because bankers love war.


And that you made so much loss on dust. Is because you have a lot of Behemoth C3 Center with too many Behemoth's that you just can't afford. The best thing you can do is just demolish some Behemoth C3 Center.

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4 years ago
Jul 9, 2021, 11:20:57 PM
RedCommand wrote:


And that you made so much loss on dust. Is because you have a lot of Behemoth C3 Center with too many Behemoth's that you just can't afford. The best thing you can do is just demolish some Behemoth C3 Center.

My guess is, that's the reason here, too much Behemoth C3 centers build... read its description.

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4 years ago
Jul 10, 2021, 11:14:19 AM
Groo wrote:
RedCommand wrote:


And that you made so much loss on dust. Is because you have a lot of Behemoth C3 Center with too many Behemoth's that you just can't afford. The best thing you can do is just demolish some Behemoth C3 Center.

My guess is, that's the reason here, too much Behemoth C3 centers build... read its description.

Yes I did read the description. And I still say it because it is reported as a bug so often. Are you going to tell me they don't see this?



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