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Extensive list of minor of issues present in V1.5.57 S5 GOLD-Public (prepatch preview)

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a year ago
Nov 3, 2023, 11:13:10 PM

I collected some minor issues, many of them already present in previous versions, and with minimal if any impact to the gameplay itself (most are visual).


- The Endless faction hero skills don't have a senate skill.

I gave "Grease the Wheel" also gives 10% upkeep discount to all fleets for senate option.


- Adaptive Fleet Systems says +4 initial ship levels but adds 60 experience (like Cravers unique), that is 3 levels.

The value should be 80?. (StarSystemImprovementUniqueShip1)


- Mavros Skunkworks adds 200 experience , should show +10 levels on ships instead.

(StarSystemImprovementQuestGlobalCompet09)


- The vault of governance gives 50% experience multiplier in the simulation, but the tooltip says 100%, also is in plural (heroes) and could lead to confusion.


- Unstable Isotope Machining and Focused Plasma techs (Military T2) are reversed (Icon and Description).

IGui\GuiElements[TechnologiesQuadrantMilitary].xml > I swapped  swapped the keywords for translation in the GUI elements. The Volyani version doesn't need a swap of description, only title.


- "Shield reloading each phase" module effect doesn't scale (and should) with module size.


- Vodyani lose all the diplomacy options with a minor faction that has brainwashed.

In Simulation\EntityActions[Minor].xml, remove Aligned Prequisite for RazeMinorEmpireAction, remove Brainwashed Prequisite from EmpireDiplomaticEssenceAction and EmpireDiplomaticEssenceActionGeneric.


- Volyani explorer upgrade is on Adaptive Colonies (T4), should be moved into Machine Bacteria (T2) with all other explorer ships form the other factions.


- Hull weakness values on size explanations (if you hover on the ship size on the ship design screen) are mostly wrong.

On %ShipSizeMediumDescription, 250 instead of 300 and %ShipSizeLargeDescription, 600 instead of 800, %ShipSizeJuggernautDescription 500 instead of 600 (BTW Behemoth with 10 CP and 8x modules... 600 only?) (all languages). Also the english version lacks the line break for some reason.


- Ark size description shows 8 CP but has 4 CP. Also is missing the 1000 Hull weakness info other sizes have.


- Cultural invertics gets marked as specific to each affinity, when is common, with Hissho and Umbral Choir as exceptions.

In "ConstructibleElement_Industry[StarSystemImprovement].xml", StarSystemImprovementApproval3 and StarSystemImprovementOverExpansion1, remove the tags on the Hisho and Umbral prequisites, only "Prerequisite,Discard" are needed, seems "Faction" flag is the source anyways.


- Energy and Projectile weapons are swapped in order in Military II on the Tech screen.

Not sure it can be fixed, seems tied to some kind of load order.


- Arks doesn't show the module multiplier on the ship design.

Is a coding issue I think: in Assembly-CSharp\GuiHull.cs > GetGUISlotMultiplier() lacks a condition for ShipSizeMothership.


- The "Missing Technology" appears on the greyed out action button on behemoths when you cannot terraform or reduce an anomaly because all planets are colonized, and leads to confusion.

Not sure it can be fixed without modifying the DLLs.


- When you hover over planet resources in the zoom scope used to reveal curiosities, shows "Missing %PlanetInitialIndustryDescription", same with Food, Dust, Science, and Prestige.

In "Gui\GuiElements[GameVariables].xml", we can replace the values of <ExtendedGuiElement Name="PlanetInitialIndustry"> with the ones from <ExtendedGuiElement Name="PlanetIndustry">, that ones make sense and are already translated, same with all the other resources.

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a year ago
Nov 5, 2023, 10:03:28 PM

Hi, great to see that.

Do we have any ETA for the official release or a beta patch update? Thanks.

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