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Some issues in simulation, 1.58 prepatch preview.

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a year ago
Jan 16, 2024, 10:15:25 PM

I've been noting down some minor issues that may be fixed easily:


- Research Cities (Vaulters improved Optics Research Labs) has the science on ecstatic tooltip hidden.


- Incorrect key name for the Mavros Skunkworks tooltip description. Also the "10% health on ships" doesn't apply.


StarSystemImprovementQuestGlobalCompet09TooltipEffect > StarSystemImprovementQuestGlobalCompet09TooltipOverride


- Error in the GUI key name for Dust Dowsing law (Xirmisala minor faction)


is Public\Gui\GuiElements[SimulationDescriptors_DLC4].xml:


<EffectOverride>%LawEffectP00L26-PopulationCollectionMinorOracularsEffectOverride</EffectOverride>(missing the percent on the key name.)


- Not existant images for Sublime University (Nakalim) and Immaterial Connection (Umbral Choir)


Public\Gui\GuiElements[StarSystemImprovement_DLC3] and Public\Gui\GuiElements[StarSystemImprovement_DLC4]:


"Bitmaps/Dynamic/Improvements/StarSystem/StarSystemImprovementScienceOnGasTemplarsSmall"

"Bitmaps/Dynamic/Improvements/StarSystem/StarSystemImprovementScienceOnGasTemplarsLarge"


You can remove the Templars so they link to the standard building for the image.


- All bombardment damage improvements have the same simulator descriptor reference (same effect):


on EmpireImprovements[DLC4].xml: (just increase the number in the better improvements.


  <EmpireImprovementDefinition Name="EmpireImprovementImproveStrategies1" Category="CategoryEmpireImprovement" SubCategory="SubCategoryMilitary" >

    <TechnologyPrerequisite Flags="Prerequisite,Discard,Technology">TechnologyDefenseModule1</TechnologyPrerequisite>

    <SimulationDescriptorReference Name="EmpireImprovementImproveStrategies1" />

  </EmpireImprovementDefinition>


  <EmpireImprovementDefinition Name="EmpireImprovementImproveStrategies2" Category="CategoryEmpireImprovement" SubCategory="SubCategoryMilitary" >

    <TechnologyPrerequisite Flags="Prerequisite,Discard,Technology">TechnologySupportModuleMilitary4Rare</TechnologyPrerequisite>

    <SimulationDescriptorReference Name="EmpireImprovementImproveStrategies2" />

  </EmpireImprovementDefinition>


  <EmpireImprovementDefinition Name="EmpireImprovementImproveStrategies3" Category="CategoryEmpireImprovement" SubCategory="SubCategoryMilitary" >

    <TechnologyPrerequisite Flags="Prerequisite,Discard,Technology">TechnologyUniqueDefense1</TechnologyPrerequisite>

    <SimulationDescriptorReference Name="EmpireImprovementImproveStrategies3" />

  </EmpireImprovementDefinition>


- Destruction and Population destruction percents doesn't show properly on the ground battle window.

  

on SimulationDescriptors[DLC4].xml:

  

  All simulator descriptor for ground battles on this xml should have "Addition" instead of "Percent" for the properties (and fixed example):

  

    <Modifier TargetProperty="GroundBattleBombardmentImprovementDestructionProbability" Operation="Addition" Value="0.50" />

    <Modifier TargetProperty="GroundBattleBombardmentPopulationDestructionProbability"  Operation="Addition" Value="0.50" />

    

- Error for quest objective progression in Unexpected Entropy pre-quest.

    

In: QuestDefinitions[Update12].xml (missing the properties StartValue  and EndValue) not sure RefreshValue is needed but doesn't hurt.


Objective Name="Objective1" Is missing: 

StartValue="0" EndValue="$MinimumAmount" RefreshEndValue="false"


Thanks for reading.


Updated a year ago.
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a year ago
Jan 17, 2024, 1:32:32 AM
Ninakoru wrote:

- Error for quest objective progression in Unexpected Entropy pre-quest.

    

In: QuestDefinitions[Update12].xml (missing the properties StartValue  and EndValue) not sure RefreshValue is need but doesn't hurt.


Objective Name="Objective1" Is missing: 

StartValue="0" EndValue="$MinimumAmount" RefreshEndValue="false"


Thanks for reading.

Can you elaborate on what this means?



Ninakoru wrote:

- Not existant images for Sublime University (Nakalim) and Immaterial Connection (Umbral Choir)


Public\Gui\GuiElements[StarSystemImprovement_DLC3] and Public\Gui\GuiElements[StarSystemImprovement_DLC4]:


"Bitmaps/Dynamic/Improvements/StarSystem/StarSystemImprovementScienceOnGasTemplarsSmall"

"Bitmaps/Dynamic/Improvements/StarSystem/StarSystemImprovementScienceOnGasTemplarsLarge"


You can remove the Templars so they link to the standard building for the image.

Strange, on my end they exist. Wonder if it is some problem with them not being included in the asset packaging process.

Updated a year ago.
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a year ago
Jan 17, 2024, 8:46:14 AM

Well, I cannot elaborate too much  as I don't understand the quest system quite well: but if you go to the logs of any game you will find (is a warning -> orange):


[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid! 


I made the change based on what is expected and what was already there and on a new game that error stops to appear. That's about it.


About the images... maybe is a letter case issue?

Updated a year ago.
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a year ago
Jan 18, 2024, 1:35:26 AM
Ninakoru wrote:

Well, I cannot elaborate too much  as I don't understand the quest system quite well: but if you go to the logs of any game you will find (is a warning -> orange):


[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid! 


I made the change based on what is expected and what was already there and on a new game that error stops to appear. That's about it.


About the images... maybe is a letter case issue?

Ahh, that quest error is one we actually tried fixing but couldn't figure out the cause. And nope, just checked, the casing is correct.

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