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Fleet Bugs and Peace-To-War Shenanigans

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8 years ago
Oct 9, 2016, 7:15:26 AM

Hello! This is my first post so forgive me if I'm writing in the wrong place/thread. I just couldn't find the best place to do so and I've got some small bugs to report.


1) Fleets abandon their hero when they get merged. I had two separate fleets with one of them having a hero assigned to them. I wanted to merge them together while waiting for reinforcements coming in to hold onto a system. But when I did that, the two fleets merged into a separate fleet while their hero remained in his own "fleet". I had to reassign him to the new fleet, and then wait another few turns to reassign him again after my reinforcements arrived.


2) Minor, but during the merging I noticed the fleets were always maxed out on command points when I select them.


3) Might be more of a current implementation rather than a bug. I signed a peace with the Vodyani when I noticed them becoming slightly more aggressive upon me finding the Academy. It was a matter of self-preservation as I hadn't researched any ship designs. Suddenly they declared war on me, just one turn after the peace treaty. I was sure there was a minimum number of turns that needed to pass before any changes could be made to any treaty between factions, but maybe I'm wrong.


That's all for now. Let me know if I missed a thread or forum where this reporting is done and I'll update there if/when I find more bugs. :)

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