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Battle Watch bug

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8 years ago
Feb 13, 2017, 3:08:42 AM


Steps to Reproduce

1. Select Watch on Battle Deployment screen

2. Loads to Battle, shows defending fleet
3. Blanks to galaxy view (unable to get screen grab)


Reproducibility

4/5


Expected Behavior

Ability to "watch" fleet battle


Version

V0.2.5 S1 ALPHA-Public (64-bit)


Notes

[Unity] NullReferenceException: Object reference not set to an instance of an object

--------------------------------------------------------------------------------

at UnityEngineLogCallback in Error while parsing stackframe: BattleStateGroupPanel.AreOpponentFlotillasDestroyed ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: BattleStateGroupPanel.RefreshMoralBonus ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: BattleStateGroupPanel.EncounterGroup_Refreshed (System.Object sender):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Simulation.SimulationObjectWrapper.OnRefreshed ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Simulation.SimulationObjectWrapper.Refresh (Boolean silent):line 0

at UnityEngineLogCallback in Error while parsing stackframe: EncounterEntity.SetPropertyBaseValue (Amplitude.StaticString propertyName, Single newValue, Single deltaValue, Double reportTime):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstructionUpdateProperty (.EncounterReportInstruction instruction, .Encounter encounter):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParseReportInstruction (.EncounterReportInstruction instruction, Boolean checkSubInstructions):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.ParsePhaseReport (.EncounterPhaseReport phaseReport):line 0

at UnityEngineLogCallback in Error while parsing stackframe: Encounter.OnPhaseReportReceived (.EncounterPhaseReport phaseReport):line 0

at UnityEngineLogCallback in Error while parsing stackframe: GameClient+<SendEncounterPhaseReportProcessor>c__Iterator446.MoveNext ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Coroutine.Run ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: GameClient.ProcessOrders ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0

at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0


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V0.2.5 S1 ALPHA-Public (64-bit)

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8 years ago
Apr 12, 2017, 10:03:38 PM

I don't have a crash, but it just skips past watching the battle, as if I don't have the watch toggle on, but I do....

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