Summary/Title

Some stats of ships are wrong, ones I've noticed are:

1. Offensive military power on medium and large size ships are incorrectly multiplied by module multiplier.

2. Slug type weapons DPS stats by range are 4 times as should be on medium and short range.

3. Kinetic Enhancer & Plasma Intensifier does not correctly increase weapon damage on Heavy Mounts.

4. Mixed weapon efficiency percentage across range does not make sence.


Description

1. I am assuming Military power is calculated by summing up (DPS times weapon efficiency) at the three ranges, 

this would be equal to the sum of effective DPS across three ranges, which is displayed in parenthesis below the percentages with detailed stats on.

So on a light ship, 1 basic ion torpedo module gives 21MP = 11.7DPS *(1.0 + 0.8 +0.0).


On a medium ship, we would expect the same module to be doubled at each slot, so 1 module should give around 42MP and display 23.4DPS,

Both numbers are not as expected, since they didn't double as the module multiplier would suggest.

However, the more serious bug is that the military power is now 92, which is about twice as it should be from the assumed formula.

(25.7 * 1.8 = 46.26)


As we move to the large size, this pattern continues, DPS of a module multiplies by 4, while Military power seems like 4 times what it should be.


This explains the ridiculously high Military power on big ships, and why the ark doesn't seem to do as much as the numbers would suggest.


2. This can be found in the detailed stats, Values shown in parenthesis are the sum of each weapon's DPS times the efficiency of that weapon at the specific range.

For slug weapons, the value they add to this number is around 4 times what it should be .


3. Kinetic Enhancers and Plasma Intensifiers give 20% increase to standard weapon modules, but only 5% increase to heavy mounts.

173 = 164 * 1.05, it seems the large size ship module multiplier was not accounted for here?


4. When weapons of different range efficiency are installed on the same ship, the percentages don't match with DPS.

Continue with the assumption from 1. Dividing the effective DPS at each range by the percentage don't give the same number.

I have no idea how the current numbers are calculated though, so this is more subjective and may not be a bug.


Steps to Reproduce

1. Look at ship design of any medium or large ship in any game.

2. Do math and see.


Reproducibility

5/5


Expected Behavior

Correct stats that reflect the firepower of ships.


Version

0.3.7 S2 BETA-Public