ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Would you guys recommend I play Endless Space or just wait for Endless Space 2? And if I should play both, it would be nice if Amplitude created a Steam pack for Endless Space 1 & the upcoming Endless Space 2.
I don't think you will have anyone to tell you not to buy ES here
Personally I will recommend to buy ES. But if don't have too much time to play, maybe you could wait for ES2. Indeed, ES is complex and you need to play many times with all the races to "fully" understand and enjoy the game.
So, if you think you will have time to play more than 20h until the release of ES2, go buy ES right now ! If not, you may wait for the release. Indeed, steam uses to give -10% to games when their sequel is out. So even if there is no pack ES + ES2 you will pay ES at 90%.
I don't think you will have anyone to tell you not to buy ES here
Personally I will recommend to buy ES. But if don't have too much time to play, maybe you could wait for ES2. Indeed, ES is complex and you need to play many times with all the races to "fully" understand and enjoy the game.
So, if you think you will have time to play more than 20h until the release of ES2, go buy ES right now ! If not, you may wait for the release. Indeed, steam uses to give -10% to games when their sequel is out. So even if there is no pack ES + ES2 you will pay ES at 90%.
ES2 really need to have a better tutorial. Frankly I spent so many hours trying to learn the game but still I really didn't get the hang of it. I love the Endless universe though.
ES is already in my opinion the best space 4x since master of orion 2. And coming from that came you are instantly in the fun as well. Strongly recommend to getting it now. It has for sure some weaknesses too, and EL improved a lot especially in the UI field, but EL is not in space.
And yeah, ES2 needs not only a better tutorial, but more importantly imho a better way for you to look up some of the math and mechanics. Obscuring those elements does not really help a 4X game imho.
The Augmented reality may help a bit in that regard, Apocalypse, although I'm getting ahead of myself since we haven't said much about it, but basically its purpose was: offering more data to the number crunchers interested in it, while keeping the game looking sleek and easily readable by a newcomer.
Would you guys recommend I play Endless Space or just wait for Endless Space 2? And if I should play both, it would be nice if Amplitude created a Steam pack for Endless Space 1 & the upcoming Endless Space 2.
Thinking a bit more about it:
ES1 as pre-order bonus for ES2 would be indeed quite a cool gimmick. (Please make the copy giftable for those of us who own the game and want to hook up our friends on endless)
ES2 release seems not even close, so I would say playing ES1, DotE and EL can all be achieve with decent amount of time to sink into each of those games before ES2 will be released.
Frogsquadron wrote: The Augmented reality may help a bit in that regard, Apocalypse, although I'm getting ahead of myself since we haven't said much about it, but basically its purpose was: offering more data to the number crunchers interested in it, while keeping the game looking sleek and easily readable by a newcomer.
Most of the number crunchers would be fine if you put those numbers into the manual or wiki, and just update the manual pdf when a patch changes the numbers / formulas.
edit: but hiding the numbers behind some AR overlay actually sounds quite awesome and very fitting to the theme.
Updating the manual or the wiki once the release period is past often proves difficult (you have to get a lot of people from several teams involved in the update, people who may have moved project or be busy with other stuff already).
The idea of a preorder bundle would be interesting, but keep in mind that you can always cancel a preorder, which would effectively mean giving away Endless Space with no guarantee of people playing nice and keeping the preorder up.
Frogsquadron wrote: Updating the manual or the wiki once the release period is past often proves difficult (you have to get a lot of people from several teams involved in the update, people who may have moved project or be busy with other stuff already).
The idea of a preorder bundle would be interesting, but keep in mind that you can always cancel a preorder, which would effectively mean giving away Endless Space with no guarantee of people playing nice and keeping the preorder up.
A sale of sorts is probably more within reason.
The fun part about those bundles is that you can not cancel the pre-order anymore once you are past your 2 hours playtime on one of the old games. At least that is how it should work on steam to my knowledge. Was that not the same with early access games? No pre-order canceling, because you got already some parts of the deal.
For manual or wiki updates: If informations on the formulas and simulation can be pulled directly from the game than automatically updating should be possible. Though this requires some form of interface to pull the data, else each update has the chance to break those scripts. ;-)
Not sure if that is worth the extra development time.
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