ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Mansen wrote: Why? The class specifies a size, not a role. That is the purpose of your modules.
To be fair the different hull types effectively lend themselves to "classes" quite well. For example a ship with a weapon module tonnage bonus would make more sense as a gunship. On the other hand mansen does have a point, modules in ES1 at least were flexible enough to use any hull type in a number of different roles.
From my point of view it would be more interesting if hull size define appropriate roles for ship (smaller for agile scouts and attack ships, bigger for sub-ships carriers/supporters/heavy artillery ships, biggest and non-agile for invasion/super gun ships) while sets of modules define focus on specific weapons or overall offensive/defensive balance. It's just like modern naval fleets - different sizes, different roles and no only-carriers/only-heavy-cruisers fleets. Fleets with just one hull type ships looks fo me too.. uniform
I like flexibility in ship design more than fixed, assigned roles. It avoids simplistic classifications based on contemporary naval history, like the typical carrier, battleship, cruiser + other support designs used in so many space games. When you hard-code a role for a ship, you can get into balance problems like GalCiv3 is having right now with the carrier class being overpowered.
Fixed ship classes and roles also don't fit well with the idea of all these different alien cultures. They should have their own ideas about how to build a fleet, and wouldn't be basing it on Earth's WW2 naval history. Separating hull sizes and modules means the aliens could all follow different design templates that would be viable in combat, like a tendency to build zerg fleets or heavies depending on their culture.
I wouldn't mind different hulls offering advantages and disadvantages that clearly predispose them to a certain role, as long as those bonuses and penalties are not so overpowering they limit versatility of design. I feel that, if done right, just role classification could add to the character of the different factions. For example, consider the Dreadnought class in ES1: The Sheredyn received a reduced CP cost on their Dreadnoughts, whereas the Automatons received a special repair ability (that I'm not even sure showed up in the tooltips), which spoke of very different ship design and military philosophies.
Report comment
Why do you report The-Cat-o-Nine-Tales?
Are you sure you want to block The-Cat-o-Nine-Tales ?
BlockCancel
Are you sure you want to unblock The-Cat-o-Nine-Tales ?
I like how things are in ES and i think it's fair that different class ships have different roles, but i was always frustrated by the fact that if i want to build something different from the classic ship role i was forced to had a bonus that don't give me any actual help for the customized ship i had in mind...
I'll really like to see more customization for ships class...
Think of this:
Any ship class have 3 layouts that define the general role that a ship will cover.
Any layout will have 3 setup that define how much a ship is specialized for that role, the more specialized, the more the bonus provided by that setup, like so:
- high configurable hull setup: 110% max tonnage with level 1 bonus active.
- standard hull setup that have 100% max tonnage with level 1 and 2 bonus active.
- specialized hull setup that have 90% max tonnage with level 1,2 and 3 bonuses active.
Multiply 3 layouts for 3 setup and you have 9 ship configurations. Obviously roles that a ship class provide are always consistents to their constitution, for example, on a battleship you'll never find scout/explorer/swarmer layouts, you will find a defender/invader/carrier layout for respectively sturdier battleships, more powerful direct invasions and more agevolated fighter/bomber deploy. All races will have their class related layouts options so battleground will see much more combat scenarios.
This way we have more choices for ship roles and at the same time, the flexibility to construct atypical ships o really roles oriented ones for our needs.
iskald
Officer
iskald
Officer
11 700g2g ptsReport comment
Why do you report iskald?
Are you sure you want to block iskald ?
BlockCancelAre you sure you want to unblock iskald ?
UnblockCancelMansen
Enthusiast
Mansen
Enthusiast
19 200g2g ptsReport comment
Why do you report Mansen?
Are you sure you want to block Mansen ?
BlockCancelAre you sure you want to unblock Mansen ?
UnblockCancelVIPAnwyl
Chameleon
.
VIPAnwyl
Chameleon
27 800g2g ptsReport comment
Why do you report Anwyl?
Are you sure you want to block Anwyl ?
BlockCancelAre you sure you want to unblock Anwyl ?
UnblockCancelMansen
Enthusiast
Mansen
Enthusiast
19 200g2g ptsReport comment
Why do you report Mansen?
Are you sure you want to block Mansen ?
BlockCancelAre you sure you want to unblock Mansen ?
UnblockCanceliskald
Officer
iskald
Officer
11 700g2g ptsReport comment
Why do you report iskald?
Are you sure you want to block iskald ?
BlockCancelAre you sure you want to unblock iskald ?
UnblockCancelZenicetus
Old Timer
Zenicetus
Old Timer
17 900g2g ptsReport comment
Why do you report Zenicetus?
Are you sure you want to block Zenicetus ?
BlockCancelAre you sure you want to unblock Zenicetus ?
UnblockCancelBlastoderm
Newcomer
Blastoderm
Newcomer
100g2g ptsReport comment
Why do you report Blastoderm?
Are you sure you want to block Blastoderm ?
BlockCancelAre you sure you want to unblock Blastoderm ?
UnblockCancelVIPThe-Cat-o-Nine-Tales
Shifter
VIPThe-Cat-o-Nine-Tales
Shifter
53 100g2g ptsReport comment
Why do you report The-Cat-o-Nine-Tales?
Are you sure you want to block The-Cat-o-Nine-Tales ?
BlockCancelAre you sure you want to unblock The-Cat-o-Nine-Tales ?
UnblockCancelKeymaster89
Fanatic
Keymaster89
Fanatic
24 100g2g ptsReport comment
Why do you report Keymaster89?
Are you sure you want to block Keymaster89 ?
BlockCancelAre you sure you want to unblock Keymaster89 ?
UnblockCancel