ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
One of the main reasons to play ES1 was it's immense multiplayer focus. In singleplayer it was more testing and 'sharpen knife' of course. After a while I changed over toward other games and now came back. Cool to see updated and such, but currently I'm more playing it singleplayer then MP. Those given factions are quite interesting and sometimes challenging at ES1.
My thought or question is: do we get kind of 'minor factions' for ES2?
No matter, the goal still is to beat those major factions, but to reach that goal there could be some interesting steps in getting authority (by diplomacy, trade or battle) over neighbouring minor factions.
If you change minor factions, probably in the back of your enemy, to follow your command would be quite challenging.
Not in thread title, but just to avoid opening another thread, I think that linking minor factions to planet type, or at least planet humidity/temperature, would be a good idea for a better immersion. Something like Ice wargs always on cold planets, dorgheshi in dry planets or some freaks tied to gas giants.
lo_fabre wrote: Not in thread title, but just to avoid opening another thread, I think that linking minor factions to planet type, or at least planet humidity/temperature, would be a good idea for a better immersion. Something like Ice wargs always on cold planets, dorgheshi in dry planets or some freaks tied to gas giants.
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Eat, sleep, game, repeat. Also, ES2! YAY!
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