ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Yeah so I know that the weapons systems on ships will be visible in ES2, however I'd like to make sure that point defenses are visible as well. On that note I think that point defenses against fighters should also be used as the ship's defenses against missiles. I dunno it just makes sense to me.
For now, we consider using the Kinetics as the Point Defenses (instead of having two types of module); and yes they will target both fighters / bombers and Missile. If none of that threatens the fleet, they will target normal ships.
For now, we consider using the Kinetics as the Point Defenses (instead of having two types of module); and yes they will target both fighters / bombers and Missile. If none of that threatens the fleet, they will target normal ships.
Cheers,
This is the kind of change I like to hear about. If weapon systems have secondary purposes, like kinetics serving as flak cannons, or missiles being capable of delivering the bomb-type warheads on the ship during invasions, the decisions become a lot more interesting.
And of course, thinking of kinetic weapons made me imagine United Empire ships bristling with long barrels complete with muzzle breaks, their feared 88cm Flak...
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